Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
44 lines
713 B
Plaintext
44 lines
713 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=5
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level1=100
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level2=100000
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[vertices]
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v0=15, 0, -35
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v1=-15, 0, -35
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v2=-15, 0, -41
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v3=15, 0, -41
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v4=6, 0, 44
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v5=5, 0, 47
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v6=1, 0, 47
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v7=-1, 0, 44
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v8=-1, 0, -35
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v9=6, 0, -35
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v10=15, 0, -18
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v11=22, 0, -18
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v12=22, 0, 44
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v13=15, 0, 44
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v14=15, 0, 50
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v15=-15, 0, 50
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v16=-15, 0, 35
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v17=-10, 0, 25
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v18=-10, 0, 0
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v19=-15, 0, -10
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v20=-15, 0, -50
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v21=15, 0, -50
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[level0]
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linelist=a_pipe v0 v1 v2 v3 v0
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linelist=a_pipe v4 v5 v6 v7 v8 v9 v4
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linelist=a_tunnel v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v10
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[level1]
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linelist=a_tunnel v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v10
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[level2]
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linelist=a_tunnel v14 v15 v20 v21 v14
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