Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
557 B
Plaintext
37 lines
557 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=5
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level1=50000
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[vertices]
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v0=75, 0, 24
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v1=25, 0, 24
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v2=25, 0, -25
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v3=75, 0, -25
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v4=-25, 0, 24
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v5=-75, 0, 24
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v6=-75, 0, -25
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v7=-25, 0, -25
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v8=0, 0, 0
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v9=-25, 0, -12
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v10=-25, 0, 10
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v11=25, 0, 10
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v12=25, 0, -12
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v13=75, 0, 20
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v14=75, 0, -22
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v15=-75, 0, -22
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v16=-75, 0, 20
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[level0]
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linelist=a_concrete v0 v1 v2 v3 v0
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linelist=a_concrete v4 v5 v6 v7 v4
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linelist=a_door v8 v9 v10 v8
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linelist=a_door v8 v11 v12 v8
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[level1]
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linelist=a_door v8 v13 v14 v8
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linelist=a_door v8 v15 v16 v8
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