Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
20 lines
342 B
Plaintext
20 lines
342 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=1000
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[vertices]
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v0=4.72069e-05, 0, 8.14385
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v1=-5.75831, 0, 5.75874
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v2=-8.14369, 0, 0.000491785
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v3=-5.75885, 0, -5.75798
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v4=-0.000706793, 0, -8.14362
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v5=5.75787, 0, -5.75905
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v6=8.14379, 0, -0.00101821
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v7=5.75947, 0, 5.75767
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[level0]
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linelist=a_machine v0 v1 v2 v3 v4 v5 v6 v7 v0
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