Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
593 B
Plaintext
37 lines
593 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=10000
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[vertices]
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v0=-50, 0, 20
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v1=-50, 0, -20
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v2=50, 0, -20
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v3=50, 0, 20
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v4=25, 0, -50
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v5=55, 0, -20
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v6=55, 0, 20
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v7=25, 0, 50
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v8=25, 0, 100
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v9=-25, 0, 100
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v10=-25, 0, 50
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v11=-55, 0, 20
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v12=-55, 0, -20
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v13=-25, 0, -50
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v14=-25, 0, -100
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v15=25, 0, -100
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v16=-35, 0, -15
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v17=-25, 0, 15
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v18=-45, 0, 15
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v19=35, 0, 15
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v20=45, 0, -15
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v21=25, 0, -15
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[level0]
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linelist=a_concrete v0 v1 v2 v3 v0
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linelist=a_tunnel v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v4
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linelist=a_drop v16 v17 v18 v16
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linelist=a_drop v19 v20 v21 v19
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