Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
21 lines
310 B
Groff
21 lines
310 B
Groff
##################################
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# lepton
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##################################
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leptonInit
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{
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common_setup;
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twoBoosterInit;
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oneChuteInit;
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lu;
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}
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##################################
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# quark
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##################################
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quarkInit
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{
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common_setup;
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twoBoosterInit;
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lu;
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}
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