Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
20 lines
341 B
Plaintext
20 lines
341 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=2000
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[vertices]
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v0=5.6684e-05, 0, 8.95825
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v1=-6.33414, 0, 6.33463
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v2=-8.95805, 0, 0.000552324
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v3=-6.33473, 0, -6.33377
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v4=-0.000772716, 0, -8.95798
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v5=6.33366, 0, -6.33494
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v6=8.95817, 0, -0.00110868
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v7=6.33542, 0, 6.33345
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[level0]
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linelist=a_machine v0 v1 v2 v3 v4 v5 v6 v7 v0
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