Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
181 B
Plaintext
16 lines
181 B
Plaintext
[object]
|
|
gatfile=gauge.gat
|
|
|
|
[lods]
|
|
level0=10000
|
|
|
|
[vertices]
|
|
v0=5, 0, 82.5
|
|
v1=-5, 0, 82.5
|
|
v2=-5, 0, -82.5
|
|
v3=5, 0, -82.5
|
|
|
|
[level0]
|
|
linelist=a_concrete v0 v1 v2 v3 v0
|
|
|