Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
656 B
Plaintext
37 lines
656 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=100000
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[vertices]
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v0=325, 0, 325
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v1=-300, 0, 325
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v2=-300, 0, -325
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v3=325, 0, -325
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v4=75, 0, 75
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v5=-50, 0, 75
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v6=-50, 0, -75
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v7=75, 0, -75
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v8=-30, 0, 75
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v9=-30, 0, 35
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v10=-15, 0, 35
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v11=-65, 0, 35
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v12=-50, 0, 35
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v13=25, 0, 0
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v14=17.6777, 0, 17.6777
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v15=-1.09278e-06, 0, 25
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v16=-17.6777, 0, 17.6777
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v17=-25, 0, 0
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v18=-17.6777, 0, -17.6777
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v19=0, 0, -25
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v20=17.6777, 0, -17.6777
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[level0]
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linelist=a_concrete v0 v1 v2 v3 v0
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linelist=a_concrete v4 v5 v6 v7 v4
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linelist=a_warning v8 v9 v10 v8
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linelist=a_warning v5 v11 v12 v5
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linelist=a_machine v13 v14 v15 v16 v17 v18 v19 v20 v13
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