Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
1.2 KiB
Batchfile
37 lines
1.2 KiB
Batchfile
c:\pvcs\get -u grabres.bat
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@echo off
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echo **********************************************************************
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echo * Get resource source files from the source server mounted on S: and
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echo * put them in the right local directories which must already exist.
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echo * video and sound bank files are always copied because they aren't
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echo * under source code control. PVCS parameters can be supplied on the
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echo * command line, ie: grabres -u or grabres -y -u.
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echo * BEWARE of the -y option as if you have any of the resource files
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echo * checked out they will get clobbered.
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echo * NOTE the video and audio copies are at the end of this file so you
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echo * can skip them with a control-C if you don't want them updated.
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echo * Greg Corson 6/7/95 Ken Olsen 6/9/95
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echo **********************************************************************
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set v0=a
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if "%1"=="-u" set g0=u
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if "%2"=="-u" set g0=u
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if "%3"=="-u" set g0=u
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if "%4"=="-u" set g0=u
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echo on
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cd audio
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get %1 %2 %3 %4 *.??v
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cd ..\maps
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get %1 %2 %3 %4 *.??v
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cd ..\models
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get %1 %2 %3 %4 *.??v
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cd ..\solids
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get %1 %2 %3 %4 *.??v
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cd ..\gauge
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get %1 %2 %3 %4 *.??v
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cd ..
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get %1 %2 %3 %4 *.??v
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call getvid.bat %g0%
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call getaud.bat %g0%
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@echo off
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set g0=
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