Files
TeslaRel410/CONTENT/RP/GRABRES.BAT
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

37 lines
1.2 KiB
Batchfile

c:\pvcs\get -u grabres.bat
@echo off
echo **********************************************************************
echo * Get resource source files from the source server mounted on S: and
echo * put them in the right local directories which must already exist.
echo * video and sound bank files are always copied because they aren't
echo * under source code control. PVCS parameters can be supplied on the
echo * command line, ie: grabres -u or grabres -y -u.
echo * BEWARE of the -y option as if you have any of the resource files
echo * checked out they will get clobbered.
echo * NOTE the video and audio copies are at the end of this file so you
echo * can skip them with a control-C if you don't want them updated.
echo * Greg Corson 6/7/95 Ken Olsen 6/9/95
echo **********************************************************************
set v0=a
if "%1"=="-u" set g0=u
if "%2"=="-u" set g0=u
if "%3"=="-u" set g0=u
if "%4"=="-u" set g0=u
echo on
cd audio
get %1 %2 %3 %4 *.??v
cd ..\maps
get %1 %2 %3 %4 *.??v
cd ..\models
get %1 %2 %3 %4 *.??v
cd ..\solids
get %1 %2 %3 %4 *.??v
cd ..\gauge
get %1 %2 %3 %4 *.??v
cd ..
get %1 %2 %3 %4 *.??v
call getvid.bat %g0%
call getaud.bat %g0%
@echo off
set g0=