Files
TeslaRel410/CONTENT/RP/SOLIDS/CN7_CV.SLD
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

72 lines
870 B
Scheme

[LAB_ONLY]
[volume 0]
TypeNumber=7
TypeName=RampFacingPositiveXType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=20
extmaxX=44.5
extminY=1
extmaxY=50
extminZ=-50
extmaxZ=50
slcminX=20
slcmaxX=44.5
slcminY=1
slcmaxY=50
slcminZ=-50
slcmaxZ=50
[volume 1]
TypeNumber=5
TypeName=RampFacingNegativeXType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=-44.5
extmaxX=-20
extminY=1
extmaxY=50
extminZ=-50
extmaxZ=50
slcminX=-44.5
slcmaxX=-20
slcminY=1
slcmaxY=50
slcminZ=-50
slcmaxZ=50
[volume 2]
TypeNumber=0
TypeName=BlockType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=-20
extmaxX=20
extminY=0
extmaxY=1
extminZ=-50
extmaxZ=50
slcminX=-20
slcmaxX=20
slcminY=0
slcmaxY=1
slcminZ=-50
slcmaxZ=50
[COLLISION]
name=cn7_cv.sld
count=3
extentcount=0
evilextentcount=0