Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
93 lines
1.1 KiB
Scheme
93 lines
1.1 KiB
Scheme
[LAB_ONLY]
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[volume 0]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-15
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extmaxX=15
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extminY=3
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extmaxY=5
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extminZ=-50
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extmaxZ=50
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slcminX=-15
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slcmaxX=15
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slcminY=3
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slcmaxY=5
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slcminZ=-50
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slcmaxZ=50
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[volume 1]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-15
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extmaxX=15
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extminY=45
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extmaxY=47
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extminZ=-50
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extmaxZ=50
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slcminX=-15
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slcmaxX=15
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slcminY=45
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slcmaxY=47
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slcminZ=-50
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slcmaxZ=50
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[volume 2]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=15
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extmaxX=17
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extminY=5
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extmaxY=45
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extminZ=-50
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extmaxZ=50
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slcminX=15
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slcmaxX=17
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slcminY=5
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slcmaxY=45
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slcminZ=-50
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slcmaxZ=50
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[volume 3]
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TypeNumber=0
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TypeName=BlockType
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MaterialNumber=2
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MaterialName=ConcreteMaterial
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extminX=-17
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extmaxX=-15
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extminY=5
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extmaxY=45
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extminZ=-50
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extmaxZ=50
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slcminX=-17
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slcmaxX=-15
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slcminY=5
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slcmaxY=45
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slcminZ=-50
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slcmaxZ=50
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[COLLISION]
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name=cr4_cv.sld
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count=4
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extentcount=0
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evilextentcount=0
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