Files
TeslaRel410/CODE/BT/BT/BTREG.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

75 lines
2.7 KiB
C++

//===========================================================================//
// File: registry.hh //
// Project: MUNGA Brick: Registry Manager //
// Contents: Interface specification for Registry Manager //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/22/94 ECH Initial coding. //
// 11/29/94 JMA Changed Identities to IDs //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(BTREG_HPP)
# define BTREG_HPP
# if !defined(REGISTRY_HPP)
# include <registry.hpp>
# endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Registry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//--------------------------------------------------------------------
// Registry
//
// Provides construction methods for entities.
// Provides access to a classes static data.
//--------------------------------------------------------------------
//
class BTRegistry:
public Registry
{
public:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Public interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
//
//--------------------------------------------------------------------
// Construction, Destruction, and testing
//--------------------------------------------------------------------
//
BTRegistry(ResourceFile *);
~BTRegistry();
//
//--------------------------------------------------------------
// GetStaticData
//
// Provides an interface by which the static data for a class
// may be accessed.
//--------------------------------------------------------------
//
Entity__SharedData*
GetStaticData(ClassID entity_class);
//
//-------------------------
// Create the player object
//-------------------------
//
Player*
MakePlayer(Mission *mission);
};
#endif