Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
//===========================================================================//
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// File: registry.hh //
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// Project: MUNGA Brick: Registry Manager //
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// Contents: Interface specification for Registry Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/22/94 ECH Initial coding. //
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// 11/29/94 JMA Changed Identities to IDs //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(BTREG_HPP)
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# define BTREG_HPP
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# if !defined(REGISTRY_HPP)
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# include <registry.hpp>
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# endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Registry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//--------------------------------------------------------------------
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// Registry
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//
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// Provides construction methods for entities.
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// Provides access to a classes static data.
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//--------------------------------------------------------------------
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//
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class BTRegistry:
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public Registry
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Construction, Destruction, and testing
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//--------------------------------------------------------------------
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//
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BTRegistry(ResourceFile *);
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~BTRegistry();
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//
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//--------------------------------------------------------------
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// GetStaticData
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//
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// Provides an interface by which the static data for a class
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// may be accessed.
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//--------------------------------------------------------------
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//
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Entity__SharedData*
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GetStaticData(ClassID entity_class);
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//
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//-------------------------
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// Create the player object
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//-------------------------
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//
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Player*
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MakePlayer(Mission *mission);
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};
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#endif
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