Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
//=======================================================================//
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// File: debugoff.hpp //
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// Project: Architecture //
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// Author: J.M. Albertson //
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// 4-12-95 CPB added Str_Cat macro //
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//-----------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainments, All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//=======================================================================//
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#if !defined(OLD_DEBUG_LEVEL)
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# define OLD_DEBUG_LEVEL 0
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#else
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# undef OLD_DEBUG_LEVEL
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# if DEBUG_LEVEL>=3
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# define OLD_DEBUG_LEVEL 3
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# elif DEBUG_LEVEL==2
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# define OLD_DEBUG_LEVEL 2
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# elif DEBUG_LEVEL==1
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# define OLD_DEBUG_LEVEL 1
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# endif
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#endif
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#undef DEBUG_LEVEL
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#undef Verify
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#undef Verify_And_Dump
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#undef Warn
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#undef Warn_And_Dump
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#undef Dump
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#undef Tell
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#undef Check_Signature
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#undef Check_Pointer
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#undef Mem_Copy
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#undef Str_Copy
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#undef Str_Cat
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#undef Check
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#undef Check_Fpu
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#undef Fail
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#undef Cast_Object
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#undef DEBUG_CODE
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#undef Sqrt
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#undef Arctan
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#undef Arccos
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#undef Arcsin
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#define DEBUG_LEVEL 0
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#define DEBUG_CODE(x)
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#define Verify(c)
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#define Verify_And_Dump(c,v)
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#define Warn(c)
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#define Warn_And_Dump(c,v)
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#define Dump(v)
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#define Tell(m)
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#define Check_Pointer(p)
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#define Check_Fpu()
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#define Mem_Copy(destination, source, length, available)\
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memcpy(destination, source, length)
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#define Str_Copy(destination, source, available)\
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strcpy(destination, source);
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#define Str_Cat(destination, source, available)\
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strcat(destination, source);
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#define Sqrt(value) sqrt(value)
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#define Arctan(y,x) atan2(y,x)
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#define Arccos(x) acos(x)
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#define Arcsin(x) asin(x)
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#define Power(x,y) pow(x,y)
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#define Check(p)
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#define Check_Signature(p)
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#define Fail(m) Fail_To_Debugger(m,__FILE__,__LINE__)
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#define Cast_Object(type, ptr) ((type)(ptr))
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