Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
421 lines
8.9 KiB
Plaintext
421 lines
8.9 KiB
Plaintext
//===========================================================================//
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// File: hash.tst //
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// Project: MUNGA Brick: Connection Library //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/15/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include "time.hpp"
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class HashTestPlug:
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public Plug
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{
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public:
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int value;
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HashTestPlug(int value);
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~HashTestPlug();
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};
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class HashTestNode:
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public Node
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{
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public:
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HashOf<HashTestPlug*, int> hash1;
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HashOf<HashTestPlug*, int> hash2;
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HashTestNode();
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~HashTestNode();
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void RunProfile();
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void RunTest();
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};
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#define RandInt(x) (rand() % x + 1)
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HashTestPlug::HashTestPlug(int value):
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Plug()
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{
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this->value = value;
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}
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HashTestPlug::~HashTestPlug()
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{
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}
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HashTestNode::HashTestNode():
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Node(),
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hash1(TEST_CLASS/2, this, True),
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hash2(TEST_CLASS/2, this, True)
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{
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}
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HashTestNode::~HashTestNode()
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{
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}
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//
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//###########################################################################
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// ProfileClass
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//###########################################################################
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//
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Logical
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Hash::ProfileClass()
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{
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HashTestNode testNode;
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Time startTicks = Now();
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Test_Message("Hash::ProfileClass \n");
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testNode.RunProfile();
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Test_Message("Hash::ProfileClass elapsed = " << (Now() - startTicks) << endl);
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return True;
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}
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//
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//###########################################################################
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// TestClass
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//###########################################################################
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//
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Logical
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Hash::TestClass()
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{
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DEBUG_STREAM << "Starting Hash test...\n";
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HashTestNode testNode;
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testNode.RunTest();
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return True;
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}
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void
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HashTestNode::RunProfile()
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{
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HashTestPlug *testPlug1, *testPlug2;
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int values[TEST_CLASS];
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int i, j;
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Time startTicks;
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/*
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* Generate unique values, shuffle them
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*/
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for (i = 0; i < TEST_CLASS; i++) {
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values[i] = i;
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}
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for (i = 0; i < TEST_CLASS; i++) {
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int tmp;
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j = i + RandInt(TEST_CLASS - i) - 1;
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tmp = values[j];
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values[j] = values[i];
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values[i] = tmp;
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}
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//
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//--------------------------------------------------------------------
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// Run timing tests
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//--------------------------------------------------------------------
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//
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/*
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* Create plugs and add to both sockets
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*/
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startTicks = Now();
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for (i = 0; i < TEST_CLASS; i++)
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{
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testPlug1 = new HashTestPlug(values[i]);
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Register_Object( testPlug1 );
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hash1.AddValue(testPlug1, values[i]);
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hash2.AddValue(testPlug1, values[i]);
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}
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Test_Message("HashTestNode::RunTest Create = " << (Now() - startTicks) << endl);
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/*
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* Iterate over both sockets
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*/
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startTicks = Now();
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{
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HashIteratorOf<HashTestPlug*, int> iterator1(hash1);
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HashIteratorOf<HashTestPlug*, int> iterator2(hash2);
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i = 0;
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while ((testPlug1 = iterator1.ReadAndNext()) != NULL)
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{
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Check( testPlug1 );
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i++;
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}
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Verify( i == TEST_CLASS );
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i = 0;
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while ((testPlug1 = iterator2.ReadAndNext()) != NULL)
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{
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Check( testPlug1 );
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i++;
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}
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Verify( i == TEST_CLASS );
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}
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Test_Message("HashTestNode::RunTest Iterate = " << (Now() - startTicks) << endl);
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/*
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* Find
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*/
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startTicks = Now();
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{
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for (i = 0; i < TEST_CLASS; i++)
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{
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testPlug1 = hash1.Find(i);
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testPlug2 = hash2.Find(i);
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Check( testPlug1 );
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Check( testPlug2 );
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Verify( testPlug1 == testPlug2 );
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}
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}
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Test_Message("HashTestNode::RunTest Find = " << (Now() - startTicks) << endl);
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/*
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* Destroy from hash1, verify with hash2
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*/
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startTicks = Now();
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{
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HashIteratorOf<HashTestPlug*, int> iterator1(hash1);
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HashIteratorOf<HashTestPlug*, int> iterator2(hash2);
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i = 0;
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while ((testPlug1 = iterator1.ReadAndNext()) != NULL)
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{
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Check( testPlug1 );
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i++;
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Unregister_Object(testPlug1);
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delete(testPlug1);
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}
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Verify( i == TEST_CLASS );
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Verify( iterator2.GetCurrent() == NULL );
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}
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Test_Message("HashTestNode::RunTest Destroy = " << (Now() - startTicks) << endl);
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}
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void
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HashTestNode::RunTest()
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{
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HashTestPlug *testPlug1, *testPlug2;
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int values[TEST_CLASS];
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int i, j;
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// Time startTicks;
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/*
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* Generate unique values, shuffle them
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*/
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for (i = 0; i < TEST_CLASS; i++) {
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values[i] = i;
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}
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for (i = 0; i < TEST_CLASS; i++) {
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int tmp;
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j = i + RandInt(TEST_CLASS - i) - 1;
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tmp = values[j];
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values[j] = values[i];
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values[i] = tmp;
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}
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//
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//--------------------------------------------------------------------
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// Stress tests
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//--------------------------------------------------------------------
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//
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/*
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* Create plugs and add to both sockets
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*/
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for (i = 0; i < TEST_CLASS; i++)
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{
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testPlug1 = new HashTestPlug(values[i]);
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Register_Object( testPlug1 );
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hash1.AddValue(testPlug1, values[i]);
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hash2.AddValue(testPlug1, values[i]);
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}
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/*
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* Find
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*/
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{
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for (i = 0; i < TEST_CLASS; i++)
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{
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testPlug1 = hash1.Find(i);
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testPlug2 = hash2.Find(i);
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Check( testPlug1 );
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Check( testPlug2 );
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Verify( testPlug1->value == i );
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Verify( testPlug2->value == i );
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Verify( testPlug1 == testPlug2 );
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}
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}
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/*
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* Test first and last
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*/
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{
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HashIteratorOf<HashTestPlug*, int> iterator1(hash1);
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HashIteratorOf<HashTestPlug*, int> iterator2(hash2);
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iterator1.First();
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iterator2.First();
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testPlug1 = iterator1.GetCurrent();
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testPlug2 = iterator2.GetCurrent();
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Check( testPlug1 );
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Check( testPlug2 );
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Verify( testPlug1 == testPlug2 );
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}
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/*
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* Test next and prev
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*/
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{
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HashIteratorOf<HashTestPlug*, int> iterator1(hash1);
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HashIteratorOf<HashTestPlug*, int> iterator2(hash2);
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i = 0;
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while ((testPlug1 = iterator1.GetCurrent()) != NULL)
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{
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testPlug2 = iterator2.GetCurrent();
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Check( testPlug1 );
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Check( testPlug2 );
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Verify( testPlug1 == testPlug2 );
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iterator1.Next();
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iterator2.Next();
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i++;
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}
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Verify( i == TEST_CLASS );
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}
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/*
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* Test read next and read prev
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*/
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{
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HashIteratorOf<HashTestPlug*, int> iterator1(hash1);
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HashIteratorOf<HashTestPlug*, int> iterator2(hash2);
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i = 0;
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while ((testPlug1 = iterator1.ReadAndNext()) != NULL)
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{
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testPlug2 = iterator2.ReadAndNext();
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Check( testPlug1 );
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Check( testPlug2 );
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Verify( testPlug1 == testPlug2 );
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i++;
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}
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Verify( i == TEST_CLASS );
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}
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/*
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* Test Remove
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*/
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{
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HashIteratorOf<HashTestPlug*, int> iterator1(hash1);
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HashIteratorOf<HashTestPlug*, int> iterator2(hash2);
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i = 0;
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while ((testPlug1 = iterator1.GetCurrent()) != NULL)
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{
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testPlug2 = iterator2.GetCurrent();
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Check( testPlug1 );
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Check( testPlug2 );
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Verify( testPlug1 == testPlug2 );
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iterator1.Remove();
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Unregister_Object(testPlug1);
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delete(testPlug1);
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i++;
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}
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Verify( iterator2.GetCurrent() == NULL );
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Verify( i == TEST_CLASS );
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}
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/*
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* Test random deletion
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*/
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/*
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* Add plugs to both sockets
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*/
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{
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HashIteratorOf<HashTestPlug*, int> iterator1(hash1);
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HashIteratorOf<HashTestPlug*, int> iterator2(hash2);
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Verify( iterator1.GetCurrent() == NULL );
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Verify( iterator2.GetCurrent() == NULL );
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for (i = 0; i < TEST_CLASS; i++)
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{
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testPlug1 = new HashTestPlug(values[i]);
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Register_Object( testPlug1 );
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hash1.AddValue(testPlug1, values[i]);
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hash2.AddValue(testPlug1, values[i]);
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}
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}
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/*
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* Perform random deletion
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*/
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{
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int size, index;
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HashIteratorOf<HashTestPlug*, int> iterator1(hash1);
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HashIteratorOf<HashTestPlug*, int> iterator2(hash2);
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i = 0;
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iterator1.First();
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while((size = iterator1.GetSize()) != 0)
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{
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index = RandInt(size) - 1;
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testPlug1 = iterator1.GetNth(index);
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Check( testPlug1 );
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iterator1.Remove();
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testPlug2 = iterator2.GetNth(index);
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Check( testPlug2 );
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Verify( testPlug1 == testPlug2 );
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Unregister_Object( testPlug2 );
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delete(testPlug2);
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{
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HashIteratorOf<HashTestPlug*, int> iterator3(hash1);
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while ((testPlug1 = iterator3.ReadAndNext()) != NULL)
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{
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Check(testPlug1);
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}
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}
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i++;
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}
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Verify( i == TEST_CLASS );
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Verify( iterator1.GetCurrent() == NULL );
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Verify( iterator2.GetCurrent() == NULL );
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}
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}
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