Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
13 lines
549 B
Batchfile
13 lines
549 B
Batchfile
@echo off
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rem ------------------------------------------------------------------
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rem L4EYES=x y z pitch yaw roll [relative]
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rem ------------------------------------------------------------------
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set L4EYES=195 4 250 2 60.5 0
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if "%1"=="arena0" set L4EYES= 45 4 142 2 10.5 0
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rem if "%1"=="arena1" set L4EYES=-229 4 -131 2 200.0 0
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if "%1"=="arena1" set L4EYES=195 4 250 2 60.5 0
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set L4VIEWEXT=True
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rem ------------------------------------------------------------------
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call btprep.bat %1 %2 %3 %4 %5 %6 %7 %8 %9
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menu.bat short
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