Texturing (validated live -- game-live-textured.png, the ravine's brown dirt terrain): the wire model is Division's intensity+ramp scheme. action 26 uploads 8-bit intensity texels ([node][nbytes][w][h] + rows; type 13 = texture); texmap (12) references the texture; material (11) references its texmap and a ramp (14: lo/hi RGB); texel color = lerp(lo, hi, i/255). The backend bakes RGBA per material, uploads to GL, maps with wire UVs (stride-5: floats 3-4; stride-8/9: floats 6-7). Serial (directserial fork options, tracked in vpx-device/serialport/): - rxpollus:<us> -- receive poll tick (stock 1ms); 100us discovers inbound bytes ~10x sooner. Validated: sim advanced, camera moved with real RIO. - rxburst:<n> -- stock DOSBox re-serializes received bytes at emulated wire speed (~1ms/byte at 9600) though they already paid wire time on the real cable; a 15-byte analog reply gained ~14ms, blowing the RIO's few-ms ACK window and dropping the game into its 15-second retry fallback (L4CTRL.CPP limit=15.0 //0.2). rxburst:16 delivers buffered bytes 16x faster. game_rio.conf: realport:COM1 rxpollus:100 rxburst:16. Crash-on-advance fixed: *_TSHD.BGF terrain shadows live only in arena subdirs the search path misses; null shadow renderable was dereferenced once the sim moved. All 11 copied into VIDEO/GEO in the working image; game now runs sustained (560+ frames, textured, no crash). Details in RIO-NOTES.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
VPX device — DOSBox-X integration
Our original source for the emulated Division VPX link adapter. Kept here under
version control because the DOSBox-X source tree itself
(emulator/src/, ~490 MB) is git-ignored.
vpxlog.cpp— Phase 1 logging device. Impersonates the INMOS C012 link adapter at I/O base0x150, answers status reads so the game keeps transmitting, and logs every access to$VPXLOG. (Phase 2 will grow this into a responding transputer-monitor + i860-loader + frame-stream renderer, or fork into a separatevpx.cpp.)
Applying to a DOSBox-X source checkout
Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.
- Copy the device in:
cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/vpxlog.cpp - Add it to the hardware build — in
src/src/hardware/Makefile.am, appendvpxlog.cpptolibhardware_a_SOURCES(we inserted it afterglide.cpp). - Call the init — in
src/src/gui/sdlmain.cpp, declarevoid VPXLOG_Init();next to the other*_Init()prototypes and callVPXLOG_Init();right afterGLIDE_Init();in the machine bring-up sequence. - Build:
Output:
cd emulator/src ./build-mingw-sdl2 --enable-debug=heavysrc/src/dosbox-x.exe.
Running
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py
With VPXLOG unset the device is inert and the build behaves like stock
DOSBox-X.