The operator's 'many seconds between display updates', run to ground: MECHANISM (verified in source AND the shipped exe bytes): main passes GetTicksPerSecond() as ApplicationManager's frame RATE, so frameDuration is microscopic and RunMissions runs flat-out -- exactly ONE background slot per loop frame, shipped and ours alike (ctor constant @0044f2d8 == 1.0f, read straight out of BTL4OPT.EXE). That slot feeds a 7-task ring; the gauge renderer gets 1/7th of slots, one ACTIVE gauge per slot, and the screen blits once per completed wheel pass. The wheel is 136 gauges -- and the BT_GAUGE_LOG roster dump shows all 136 are real cockpit instruments (26 armor colormappers, leak gauges, cooling loops, weapon clusters...): a Tesla pod shows everything at once, so the roster is AUTHENTIC and must not be trimmed. Per-instrument latency is therefore 7 x 146 / loop_fps -- the loop rate is the only lever. THE DEFECT: build410.sh compiled -O2 alone. The authentic release tier (CODE/BT/OPT.MAK) is -O2 -Ot -Oc -Og -O -Ol -Z -Ob -Oe -Oi -Om -Op -Ov. Adopting it (all 234 TUs clean, no BC4.52 optimizer ICEs) doubled the loop: 16.7 -> ~30 fps wall on the rig. Shipped fifo throughput is still ~2x ours (11.8KB/s vs 6.4KB/s, governor-conflated) -- residual gap is an open question pinned in GAUGE-CADENCE-NOTES.md with the operator A/B ask. Instrumentation kept, cheap and gated: slot/wheel counters on the [stack] line (BT_STACK_LOG), one-shot roster dump (BT_GAUGE_LOG), tick-delta timers compile-gated BT_TICK_PROBES (OFF -- guest tick sums proved to be trap-burst artifacts in the emulator, not costs; wall rates are the only trustworthy measure). New: MUNGA/APPTASK.CPP shadow, fifofps.py (true board fps from a fifodump), pod_render_bgprobe.conf. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5.4 KiB
Gauge / display cadence — why the cockpit instruments update slowly (2026-08-04)
Operator report: "the rendering of the displays — many seconds between
updates" on BTL4REC vs "the original." This file is the evidence chain.
All measurements on the dev rig, pod_render_bgprobe.conf (no per-frame
logs), DOSBox-X cycles=max, arena1 self-drive (BT_FORCE_THROTTLE=0.6).
The mechanism (all verified in source AND the shipped binary)
-
The manager runs flat-out by design.
mainpassesGetTicksPerSecond()toApplicationManager(Scalar frame_rate), soframeDuration = 1/ticksPerSecond— a microscopic frame budget. Verified in the shipped exe: the ctor constant_DAT_0044f2d8at file offset 0x4f0d8 of BTL4OPT.EXE is exactly1.0f(0x3f800000), i.e. the shipped 4.10 does the same. Consequence:RunMissions(@0044f344, structurally identical to the RP donor) findsNow() >= end_of_frameafter every single background pass — exactly one background slot per loop frame, ours and shipped. Measured:bg=grows 1001 per 1001-frame period, every period. -
The background slot feeds a 7-task round-robin (
BackgroundTasks::Executeruns ONE task per call): RoutePacket, ProcessEvent, AudioRenderer, GaugeRenderer, NetworkManager, CompleteCycles, FryDeathRow. The gauge renderer gets 1/7th of slots. -
The gauge wheel repaints once per pass. Each gauge-task slot =
ProcessOneActiveGauge()= ONE active gauge. When the active list is exhausted the renderer enters itscopyphase (the changed-line blit to the display — ~10 extra slots) and only then restarts. So per-instrument latency ≈7 × (wheel + copy) / loop_fps. -
The wheel is 136 gauges and that is AUTHENTIC. BT_GAUGE_LOG roster dump: 26 ColorMapperArmor, 12 VertTwoPartBar, 10 LeakGauge, 8 TwoState/PowerSource/HorizTwoPartBar/CoolingLoop, weapon clusters, generator clusters, myomer cluster, pilot list, message board … all real cockpit instruments. A Tesla pod shows every instrument at once; nothing pages out. Do NOT "fix" the roster.
So at our measured ~25–33 loop fps: 7 × 146 / 30 ≈ 34 s worst-case per-instrument latency. That is the operator's symptom, exactly.
The real defect found: build flags
build410.sh compiled with -O2 alone. The authentic release tier
(CODE/BT/OPT.MAK) is:
-O2 -Ot -Oc -Og -O -Ol -Z -Ob -Oe -Oi -Om -Op -Ov
(global CSE + global register allocation, invariant code motion, copy
propagation, inline intrinsics, redundant-load suppression, loop opts).
Adopting the full set (all 234 TUs compile clean, no BC4.52 optimizer
ICEs) took the loop from 16.7 → ~30 loop fps wall on the rig — a
~2× display-cadence improvement for free. -w was kept as -w-.
Note: RP-era MAKE.CFG uses bcc32i (BC5 toolchain, RP 4.11+); BT 4.10's
OPT.MAK says BCC = bcc32 — we match 4.10.
Measurement traps recorded (they cost hours tonight)
- Incremental-build staging: the link consumes
build410/lib/*.lib; rebuildingenginewithoutlibsships STALE members. Also a same-minute mtime tie made the engine step skip freshly patched TUs. When probing:rmthe target objs, thenengine,libs,link. (l4grend's obj dir isobj/mungal4— no underscore.) - Guest tick-delta profiling is unreliable in the emulator. The SOS
clock advances in bursts at trap points, so per-stage
Now()-bracket sums measure where the burst LANDS, not cost: five timed foreground stages summed 8.7 "ticks/frame" while the whole function measured 17.0, with provably empty code between them. Wall-clock rates (log-line arrival, fifodump growth) are the only trustworthy measure. The tick probes are compile-gated behindBT_TICK_PROBES(default OFF); the pure counters (bg= g= p= c=on the[stack]line, BT_STACK_LOG) stay, they never touch the clock. draw_scenerate ≠ loop rate. The board renderer is rate-governed by the RendererManager: 2.9 board-fps while the loop ran 33 fps.fifofps.pycounts true board frames (action 9 records).
Where the ours-vs-shipped gap stands
fifodump growth mid-mission: shipped ≈ 11.8 KB/s, ours ≈ 4.1 KB/s before
the flag fix, ≈ 6.4 KB/s after. Byte rate conflates the render governor
with loop rate, so treat as indicative only. Under cycles=max wall
time is trap-dominated; both exes drive the same VPX/serial/AWE devices.
OPEN QUESTION for the operator: on THIS RIG, do BTL4OPT's cockpit instruments visibly update faster than BTL4REC's (post-flag-fix)? If yes, the residual is ours-specific guest work and the next tool is a DOSBox-side sampling profiler (we own the fork) — not more guest probes. If no — the rig was always like this and the "original" baseline was the real pod, whose identical architecture ran at real- hardware loop rates.
Probe inventory (all in source410, cheap, env/compile gated)
MUNGA/APP.CPP: countersbgSlots/bgTaskRuns/gaugeSlices/gaugePasses/ gaugeCopySlices+[stack]print (env BT_STACK_LOG); tick-delta stage/slot timers behindBT_TICK_PROBES.MUNGA/APPTASK.CPP(new shadow, from CODE/RP donor): per-ring-task timers behindBT_TICK_PROBES.MUNGA/GAUGREND.CPP: wheel slice/pass counters; one-shot[roster]dump (env BT_GAUGE_LOG).emulator/render-bridge/fifofps.py: true board-fps from a fifodump.emulator/render-bridge/pod_render_bgprobe.conf: clean probe conf (BT_STACK_LOG + BT_GAUGE_LOG, no per-frame logs).