Console queues a mission -> egg over the wire -> pod loads + runs it -> all
cockpit heads render -> mission ends on the console timer. Four fixes:
1. ne2000.cpp: don't BX_PANIC on the TCR inhibit-CRC / auto-tx-disable bits.
A full production boot runs the packet driver's internal loopback
self-test, which sets those bits; Bochs' NE2000 aborted the whole
emulator. Record them in TCR state instead (harmless for an emulated NIC;
pcap/host does framing+CRC). Also fixes a latent coll_prio bit-4 vs bit-3
round-trip bug. Committed copy in vpx-device/.
2. Confirmed the mission-load page fault (00FF:219D) was RIO-OFF; booting
with the RIO live (net_full.conf) loads and runs the mission cleanly.
3. net_loop.conf + net-boot/loop.bat: GO.BAT-style loop so the pod stays
connected to the console and picks up missions as they're queued (the
real pod relaunches netnub after each mission/idle disconnect).
4. HEADLINE: blank MFD/radar heads were an I/O port collision. The VDB
video splitter is hardwired at 0x300-0x31A (palettes 0x300/0x308/0x310);
the NE2000 at nicbase=300 swallowed the game's VDB palette writes ->
vdb_pal stayed zero -> pal_draw decoded every head to black. Same VDB
spam corrupted NIC RX, dropping the console EndMission (mission overran
its timer). Fix: move the NIC to 0x340 (DOSBox nicbase=340 + DOS NET.CFG
PORT 340; must agree). VDB keeps 0x300. Config-only, no rebuild.
Adds: net_full.conf, net_loop.conf, net-boot/ (ODI drivers, NET.CFG@340,
loop.bat, README), vpx-device/{ne2000,ethernet_pcap}.cpp; updates NET-NOTES.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VPX + AWE32 devices — DOSBox-X integration
Our original source for the emulated pod hardware. Kept here under
version control because the DOSBox-X source tree itself
(emulator/src/, ~490 MB) is git-ignored.
vpxlog.cpp— the Division VPX link adapter (INMOS C012 at I/O base0x150), grown through Phase 3: iserver handshake responder, FIFO scene decode, GL Division renderer (gallery shading model), VDB video-head splitter windows.vweawe.cpp— the dual-AWE32 sound device: two vendored EMU8000 cores at 0x620/0x640 (+0x400/+0x800 triplets), rear-card DSP/mixer stub at 0x240, autonomous render thread with direct winmm output. Needs the GM ROM (emulator/roms/awe32.raw) viaVWE_AWE_ROMor SoundFont uploads are refused (banks declareirom=1MGM). Seeemulator/SOUND-NOTES.md.emu8k.cpp/emu8k.h/emu8k_shim.h— EMU8000 wavetable core vendored from 86Box (GPL-2.0-or-later, same license as DOSBox-X), with a minimal shim; local changes are listed in the emu8k.cpp header.
Applying to a DOSBox-X source checkout
Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.
- Copy the devices in:
cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/ cp emulator/vpx-device/emu8k.cpp emulator/src/src/hardware/ cp emulator/vpx-device/emu8k.h emulator/src/src/hardware/ cp emulator/vpx-device/emu8k_shim.h emulator/src/src/hardware/ cp emulator/vpx-device/vweawe.cpp emulator/src/src/hardware/ - Add them to the hardware build — in
src/src/hardware/Makefile.am, appendvpxlog.cpp emu8k.cpp vweawe.cpptolibhardware_a_SOURCES(we inserted them afterglide.cpp; if you edit the generatedMakefile/Makefile.inby hand instead of re-running automake, also mirror the$(OBJEXT)list, the.Podepfile list, and the depfile include markers — grep for howvpxlogappears and copy the pattern). - Call the inits — in
src/src/gui/sdlmain.cpp, declarevoid VPXLOG_Init();andvoid VWEAWE_Init();next to the other*_Init()prototypes; callVPXLOG_Init();right afterGLIDE_Init();andVWEAWE_Init();right afterSBLASTER_Init();(it needs the mixer initialized). - Build:
Output:
cd emulator/src ./build-mingw-sdl2 --enable-debug=heavysrc/src/dosbox-x.exe.
Running
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py
With VPXLOG unset the device is inert and the build behaves like stock
DOSBox-X.