Files
TeslaRel410/BORLAND/BC45/EXAMPLES/CLASSLIB/BIDSAPI/MYCLASS.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

108 lines
1.8 KiB
C++

// ---------------------------------------------------------------------------
// Copyright (C) 1994 Borland International
// myclass.cpp
// ---------------------------------------------------------------------------
#include "..\myclass.h"
MyClass::MyClass()
{
TRACE("Empty MyClass");
}
MyClass::MyClass(const string& s)
: Str(s)
{
TRACE("Con string '" << Str << "'");
}
MyClass::MyClass(const MyClass& mc)
: Str(mc.Str)
{
TRACE("Copy string '" << Str << "'");
}
MyClass::~MyClass()
{
TRACE("Des string '" << Str << "'");
}
MyClass& MyClass::operator=(const MyClass& mc)
{
Str = mc.Str;
return *this;
}
int MyClass::operator==(const MyClass& mc) const
{
return Str == mc.Str;
}
int MyClass::operator<(const MyClass& mc) const
{
return Str < mc.Str;
}
unsigned MyClass::HashValue() const
{
return Str.hash();
}
ostream& operator<<(ostream& os, const MyClass mc)
{
return os << "'" << mc.Str << "' hash = " << mc.HashValue();
}
//
// MyValue
//
MyValue::MyValue()
{
TRACE("Empty MyValue");
}
MyValue::MyValue(const string& s)
: Str(s)
{
TRACE("Con string '" << Str << "'");
}
MyValue::MyValue(const MyValue& mv)
: Str(mv.Str)
{
TRACE("Copy string '" << Str << "'");
}
MyValue::~MyValue()
{
TRACE("Des string '" << Str << "'");
}
MyValue& MyValue::operator=(const MyValue& mv)
{
Str = mv.Str;
return *this;
}
int MyValue::operator==(const MyValue& mv) const
{
return Str == mv.Str;
}
int MyValue::operator<(const MyValue& mv) const
{
return Str < mv.Str;
}
unsigned MyValue::HashValue() const
{
return Str.hash();
}
ostream& operator<<(ostream& os, const MyValue mv)
{
return os << "'" << mv.Str << "' hash = " << mv.HashValue();
}