Files
TeslaRel410/BORLAND/BC45/EXAMPLES/CLASSLIB/LOOKUP/LOOKUP.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

74 lines
2.4 KiB
C++

/*------------------------------------------------------------------------*/
/* */
/* LOOKUP.CPP */
/* */
/* Copyright (c) 1991, 1993 Borland International */
/* All Rights Reserved. */
/* */
/* Hash table example file */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __CSTRING_H )
#include <cstring.h>
#endif // __CSTRING_H
#if !defined( __ASSOC_H )
#include "classlib\assoc.h"
#endif // __ASSOC_H
#if !defined( __DICT_H )
#include "classlib\dict.h"
#endif // __DICT_H
#ifndef __IOSTREAM_H
#include <iostream.h>
#endif
static char *Entries[] =
{
"string", "manipulates character data",
"TDate", "manipulates dates",
"TTime", "manipulates times",
"VectorImp", "implements a zero-based vector",
"CVectorImp", "implements a zero-based counted vector",
"SVectorImp", "implements a zero-based sorted vector",
};
#define ArraySize(n) (sizeof(n)/sizeof(*n))
class HashString : public string {
public:
HashString() : string() {}
HashString(const char* s) : string(s) {}
unsigned HashValue() const { return hash(); }
};
typedef TDDAssociation<HashString,HashString> ClassData;
typedef TDictionaryAsHashTable<ClassData> Dictionary;
int main( int argc, char *argv[] )
{
if( argc != 2 )
{
cerr << "Usage: lookup classname\n";
return 1;
}
Dictionary ClassDefinitions;
string::set_case_sensitive(0);
for( int i = 0; i < ArraySize(Entries); i+=2 )
ClassDefinitions.Add( ClassData( Entries[i], Entries[i+1] ) );
ClassData *definition =
ClassDefinitions.Find( ClassData( argv[1], (char *)0 ) );
if( definition == 0 )
cout << "A definition for " << argv[1]
<< " was not found in the dictionary.\n";
else
cout << definition->Key() << " : " << definition->Value() << endl;
return 0;
}