- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
149 lines
3.9 KiB
C++
149 lines
3.9 KiB
C++
//---------------------------------------------------------------------
|
|
//
|
|
// TODOWIN.CPP - part of TODO example program
|
|
//
|
|
// Copyright (c) 1991, 1993 by Borland International
|
|
// All Rights Reserved.
|
|
//
|
|
//---------------------------------------------------------------------
|
|
|
|
#define STRICT
|
|
|
|
#include <windows.h>
|
|
#include <except.h>
|
|
#include <checks.h>
|
|
|
|
#include "todowin.h"
|
|
|
|
HINSTANCE WinBase::hInst;
|
|
HINSTANCE WinBase::hPrevInst;
|
|
LPSTR WinBase::Cmd;
|
|
int WinBase::Show;
|
|
|
|
//---------------------------------------------------------------------
|
|
//
|
|
// members and data for class ModalDialog
|
|
//
|
|
//---------------------------------------------------------------------
|
|
|
|
ModalDialog *ModalDialog::CurDlg = 0;
|
|
|
|
UINT ModalDialog::Run()
|
|
{
|
|
FARPROC dlgProc =
|
|
MakeProcInstance( (FARPROC)ModalDialog::DlgProc, (HINSTANCE)hInst );
|
|
DialogBox( (HINSTANCE)hInst,
|
|
(LPCSTR)GetDialogName(),
|
|
(HWND)hWnd(),
|
|
(DLGPROC)dlgProc );
|
|
FreeProcInstance( dlgProc );
|
|
return Result;
|
|
}
|
|
|
|
BOOL CALLBACK _export ModalDialog::DlgProc( HWND hDlg,
|
|
UINT msg,
|
|
WPARAM wParam,
|
|
LPARAM lParam
|
|
)
|
|
{
|
|
return CurDlg->Dispatch( hDlg, msg, wParam, lParam );
|
|
}
|
|
|
|
BOOL ModalDialog::Dispatch( HWND, UINT, WPARAM, LPARAM )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
//
|
|
// members and data for class Window
|
|
//
|
|
//---------------------------------------------------------------------
|
|
|
|
Window *Window::InCreate = 0;
|
|
Window *Window::WinList = 0;
|
|
|
|
BOOL Window::Create()
|
|
{
|
|
if( hPrevInst == 0 && RegisterClass() == FALSE )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
InCreate = this; // flag that we're inside CreateNewWindow()
|
|
|
|
CreateNewWindow();
|
|
|
|
NextWin = WinList; // insert this object into the Window list
|
|
WinList = this;
|
|
|
|
InCreate = 0; // now it's OK to use normal dispatching
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
UINT Window::Run()
|
|
{
|
|
PRECONDITION( hWnd() != 0 );// check that we really exist
|
|
|
|
MSG msg;
|
|
while( GetMessage( &msg, NULL, NULL, NULL ) != 0 )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
return msg.wParam;
|
|
}
|
|
|
|
LONG Window::Dispatch( UINT msg, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
return DefWindowProc( (HWND)hWnd(), msg, wParam, lParam );
|
|
}
|
|
|
|
LRESULT CALLBACK Window::WndProc( HWND hWnd,
|
|
UINT msg,
|
|
WPARAM wParam,
|
|
LPARAM lParam )
|
|
{
|
|
try {
|
|
Window *cur = Window::WinList;
|
|
|
|
// look up the handle in our Window list
|
|
while( cur != 0 && cur->hWnd() != hWnd )
|
|
cur = cur->NextWin;
|
|
|
|
// normal dispatching
|
|
if( cur != 0 )
|
|
return cur->Dispatch( msg, wParam, lParam );
|
|
|
|
// if we're inside CreateNewWindow(), assume
|
|
// that the message is for us
|
|
if( InCreate != 0 )
|
|
{
|
|
InCreate->hWindow = hWnd;
|
|
return InCreate->Dispatch( msg, wParam, lParam );
|
|
}
|
|
|
|
// otherwise, pass it on to windows
|
|
return DefWindowProc( hWnd, msg, wParam, lParam );
|
|
}
|
|
catch( const xmsg& msg )
|
|
{
|
|
MessageBox( InCreate ? InCreate->hWindow : hWnd,
|
|
msg.why().c_str(),
|
|
"Fatal Error",
|
|
MB_ICONSTOP | MB_OK );
|
|
PostQuitMessage(0);
|
|
}
|
|
catch( ... )
|
|
{
|
|
MessageBox( InCreate ? InCreate->hWindow : hWnd,
|
|
"Unknown error",
|
|
"Fatal Error",
|
|
MB_ICONSTOP | MB_OK );
|
|
PostQuitMessage(0);
|
|
}
|
|
return DefWindowProc( hWnd, msg, wParam, lParam );
|
|
}
|
|
|