- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
45 lines
1.2 KiB
QBasic
45 lines
1.2 KiB
QBasic
Funktion CalcTest()
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Bei Fehler Weiter Nächste
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Setze Calc = HoleObjekt(Klasse:="OCCalc.Application")
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Created = FehlerNr
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Wenn FehlerNr Dann Setze Calc = ErstelleObjekt("OCCalc.Application")
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Bei Fehler GeheZu 0
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Mit Calc
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.Operand = 123
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.Op = "Ergeben"
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.Auswerten
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.Operand = 333
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.Op = "Addieren"
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.Auswerten
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.Fenster.Farbe = 123456
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.Anzeigen
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.Schalter Taste:="+10000+200000="
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.Fenster.Titel = Jetzt()
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CalcTest = Calc
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Test.Drucke CalcTest
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Test.Drucke .Matrix.Anzahl
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Für Alle Item In .Matrix
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Test.Drucke Item;
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Nächste Item
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Test.Drucke
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Test.Drucke .Fenster.Schalter.Anzahl
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Für Alle Button In .Fenster.Schalter
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Save = Button.Text
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Button.Aktivieren = Wahr
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Für i = 1 Bis 24
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j = (i Mod 4) Und (24 - i)
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Wenn ((i Mod 8) < 4) Dann
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Button.Text = Save & LZn(j)
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Sonst
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Button.Text = LZn(j) & Save
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Ende Wenn
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Nächste i
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Button.Aktivieren = Falsch
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Nächste Button
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.Akkumulator = .UntersucheFenster(Fenster:=.Fenster)
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.Anzeigen
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.Fenster.Farbe = RGB(255; 255; 0)
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Wenn Created Dann .Beenden
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Ende Mit
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Ende Funktion
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