- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
41 lines
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41 lines
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//----------------------------------------------------------------------------
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// ObjectComponents - (C) Copyright 1994 by Borland International
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//----------------------------------------------------------------------------
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#define APP_NAME "OCCalc"
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#define IDC_FIRSTID 1
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// the follow ops must track enum operators
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#define IDC_FIRSTOP (IDC_FIRSTID)
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#define IDC_NOOP (IDC_FIRSTOP + 0)
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#define IDC_PLUS (IDC_FIRSTOP + 1)
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#define IDC_MINUS (IDC_FIRSTOP + 2)
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#define IDC_MULT (IDC_FIRSTOP + 3)
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#define IDC_DIV (IDC_FIRSTOP + 4)
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#define IDC_EQUALS (IDC_FIRSTOP + 5)
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#define IDC_CLEAR (IDC_FIRSTOP + 6)
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#define IDC_LASTOP IDC_CLEAR
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#define IDC_FIRSTDIGIT (IDC_LASTOP+1)
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#define IDC_ZERO (IDC_FIRSTDIGIT + 0)
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#define IDC_ONE (IDC_FIRSTDIGIT + 1)
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#define IDC_TWO (IDC_FIRSTDIGIT + 2)
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#define IDC_THREE (IDC_FIRSTDIGIT + 3)
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#define IDC_FOUR (IDC_FIRSTDIGIT + 4)
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#define IDC_FIVE (IDC_FIRSTDIGIT + 5)
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#define IDC_SIX (IDC_FIRSTDIGIT + 6)
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#define IDC_SEVEN (IDC_FIRSTDIGIT + 7)
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#define IDC_EIGHT (IDC_FIRSTDIGIT + 8)
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#define IDC_NINE (IDC_FIRSTDIGIT + 9)
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#define IDC_LASTDIGIT IDC_NINE
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#define IDC_LASTID IDC_LASTDIGIT
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#define IDC_DISPLAY (IDC_LASTID + 1)
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// the following string must track order of buttons defined above
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#define BUTTON_CHARS " +-*/=#0123456789"
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#define IDI_ICON 1
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#define IDD_CALC 1
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