- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
93 lines
3.3 KiB
Plaintext
93 lines
3.3 KiB
Plaintext
/****************************************************************************
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BLOCKS.RC
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produced by Borland Resource Workshop
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*****************************************************************************/
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#include "blocks.rh"
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ABOUT_BOX DIALOG 54, 42, 94, 73
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STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION
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CAPTION "About"
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FONT 8, "MS Sans Serif"
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{
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CTEXT "Turbo Blocks\nCopyright © 1995\nBorland International", -1, 7, 12, 80, 30
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PUSHBUTTON "OK", IDOK, 22, 48, 50, 14
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}
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MAIN_MENU MENU
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{
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POPUP "&Game"
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{
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MENUITEM "&New", CM_GAME_NEW
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MENUITEM "&Pause\tAlt+P", CM_GAMEPAUSE
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MENUITEM SEPARATOR
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MENUITEM "E&xit", CM_GAMEEXIT
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}
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POPUP "&Help", HELP
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{
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MENUITEM "&About", CM_HELP_ABOUT
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}
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}
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ICON_1 ICON
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{
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'00 00 01 00 01 00 20 20 10 00 00 00 00 00 E8 02'
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'00 00 16 00 00 00 28 00 00 00 20 00 00 00 40 00'
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'00 00 01 00 04 00 00 00 00 00 80 02 00 00 00 00'
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'00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00'
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'00 00 00 00 80 00 00 80 00 00 00 80 80 00 80 00'
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'00 00 80 00 80 00 80 80 00 00 80 80 80 00 C0 C0'
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'C0 00 00 00 FF 00 00 FF 00 00 00 FF FF 00 FF 00'
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'00 00 FF 00 FF 00 FF FF 00 00 FF FF FF 00 00 00'
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'00 77 77 77 77 77 77 77 77 77 77 00 00 00 00 00'
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'00 7D DD DD DE E9 90 0C CA AA A7 00 00 00 00 00'
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'00 7D DD DD DE E9 90 0C CA AA A7 00 00 00 00 00'
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'00 7B BD DE EE E9 99 9C CA AA A7 00 00 00 00 00'
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'00 7B BD DE EE E9 99 9C CA AA A7 00 00 00 00 00'
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'00 7B BB BE E0 00 09 9C C0 00 07 00 00 00 00 00'
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'00 7B BB BE E0 00 09 9C C0 00 07 00 00 00 00 00'
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'00 7B B0 00 00 00 00 0C C0 00 07 00 00 00 00 00'
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'00 7B B0 00 00 00 00 0C C0 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 0B B0 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 0B B0 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 0B BB BB B0 00 00 07 00 00 00 00 00'
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'00 70 00 00 0B BB BB B0 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 00 00'
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'00 70 00 00 00 00 00 00 00 00 07 00 00 00 FC 00'
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'00 3F FC 00 00 3F FC 00 00 3F FC 00 00 3F FC 00'
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'00 3F FC 00 00 3F FC 00 00 3F FC 00 00 3F FC 00'
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'00 3F FC 00 00 3F FC 00 00 3F FC 00 00 3F FC 00'
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'00 3F FC 00 00 3F FC 00 00 3F FC 00 00 3F FC 00'
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'00 3F FC 00 00 3F FC 00 00 3F FC 00 00 3F FC 00'
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'00 3F FC 00 00 3F FC 00 00 3F FC 00 00 3F FC 00'
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'00 3F FC 00 00 3F FC 00 00 3F FC 00 00 3F FC 00'
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'00 3F FC 00 00 3F FC 00 00 3F FC 00 00 3F'
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}
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ACCELERATORS_1 ACCELERATORS
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{
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80, CM_GAMEPAUSE, VIRTKEY, ALT
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}
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