- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
198 lines
4.8 KiB
C++
198 lines
4.8 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#include <owl\owlpch.h>
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#include <owl\applicat.h>
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#include <owl\button.h>
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#include <owl\dialog.h>
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#include <owl\framewin.h>
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#include <owl\menu.h>
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#include "notify.h"
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#include <stdio.h>
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//
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// Make a button that beeps when pressed.
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//
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class TBeepButton : public TButton {
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public:
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TBeepButton(TWindow* parent, int resId) : TButton(parent, resId) {}
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// child id notification handled at the child
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//
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void BNClicked(); // BN_CLICKED
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DECLARE_RESPONSE_TABLE(TBeepButton);
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};
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DEFINE_RESPONSE_TABLE1(TBeepButton, TButton)
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EV_NOTIFY_AT_CHILD(BN_CLICKED, BNClicked),
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END_RESPONSE_TABLE;
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void
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TBeepButton::BNClicked()
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{
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MessageBeep(0);
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DefaultProcessing(); // pass it along to parent.
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}
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//
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// Button that sends parent it's own notification code.
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//
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class TTestButton : public TButton {
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public:
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static UINT BN_USER_MSG1; // notification code.
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TTestButton(TWindow* parent, int resId) : TButton(parent, resId) {}
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// child id notification handled at the child
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//
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void BNClicked(); // BN_CLICKED
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DECLARE_RESPONSE_TABLE(TTestButton);
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};
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DEFINE_RESPONSE_TABLE1(TTestButton, TButton)
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EV_NOTIFY_AT_CHILD(BN_CLICKED, BNClicked),
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END_RESPONSE_TABLE;
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UINT TTestButton::BN_USER_MSG1 = 400;
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//
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// One method of notifying the parent of an event.
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//
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void
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TTestButton::BNClicked()
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{
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#if defined(__WIN32__)
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Parent->HandleMessage(WM_COMMAND, MAKEWPARAM(Attr.Id, BN_USER_MSG1),
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LPARAM(HWindow));
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#else
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Parent->HandleMessage(WM_COMMAND, Attr.Id, MAKELPARAM(HWindow, BN_USER_MSG1));
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#endif
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}
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//----------------------------------------------------------------------------
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class TBeepDialog : public TDialog {
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public:
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int NumClicks; // number of times BeepButton was pressed.
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TBeepButton* BeepButton; // Different buttons...
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TButton* Button1;
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TTestButton* Button2;
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TButton* Button3;
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TButton* Button4;
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TBeepDialog(TWindow* parent, TResId resId);
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void HandleButtonMsg(); // ID_BUTTON push button command
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void HandleButton1(); // ID_BUTTON1 push button command
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void HandleButton2(WPARAM); // ID_BUTTON2 push button command
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void HandleButton3(WPARAM); // ID_BUTTON3 push button command
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void HandleButton4(); // ID_BUTTON4 push button command
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DECLARE_RESPONSE_TABLE(TBeepDialog);
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};
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DEFINE_RESPONSE_TABLE1(TBeepDialog, TDialog)
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EV_BN_CLICKED(ID_BUTTON, HandleButtonMsg),
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EV_COMMAND(ID_BUTTON4, HandleButton4),
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EV_CHILD_NOTIFY(ID_BUTTON1, BN_CLICKED, HandleButton1),
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EV_CHILD_NOTIFY_AND_CODE(ID_BUTTON2, TTestButton::BN_USER_MSG1, HandleButton2),
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EV_CHILD_NOTIFY_ALL_CODES(ID_BUTTON3, HandleButton3),
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END_RESPONSE_TABLE;
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TBeepDialog::TBeepDialog(TWindow* parent, TResId resId)
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: TDialog(parent, resId),
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TWindow(parent)
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{
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NumClicks = 0;
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BeepButton = new TBeepButton(this, ID_BUTTON);
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Button1 = new TButton(this, ID_BUTTON1);
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Button2 = new TTestButton(this, ID_BUTTON2);
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Button3 = new TButton(this, ID_BUTTON3);
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Button4 = new TButton(this, ID_BUTTON4);
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}
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//
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// Handle BN_CLICKED from 'BeepButton'. Display the number of times it has
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// been pressed.
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//
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void
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TBeepDialog::HandleButtonMsg()
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{
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char text[6];
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sprintf(text, "%d", ++NumClicks);
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::SetWindowText(GetDlgItem(ID_STATIC), text);
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}
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//
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// Handle BN_CLICKED from 'Button1'.
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//
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void
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TBeepDialog::HandleButton1()
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{
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MessageBox("Button1", "Pressed!", MB_OK);
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}
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//
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// Handle BN_USER_MSG1 from 'Button2'.
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//
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void
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TBeepDialog::HandleButton2(WPARAM)
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{
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MessageBox("Button2", "Pressed!", MB_OK);
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}
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//
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// Handle BN_CLICKED from 'Button3'.
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//
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void
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TBeepDialog::HandleButton3(WPARAM)
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{
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MessageBox("Button3", "Pressed!", MB_OK);
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}
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//
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// Handle BN_CLICKED from 'Button4'.
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//
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void
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TBeepDialog::HandleButton4()
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{
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MessageBox("Button4", "Pressed!", MB_OK);
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}
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//----------------------------------------------------------------------------
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class TTestApp : public TApplication {
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public:
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TTestApp() : TApplication() {}
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protected:
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void InitMainWindow() {
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MainWindow = new TFrameWindow(0, "Notification Tester");
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MainWindow->AssignMenu(IDM_COMMANDS);
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}
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void CmTest(); // CM_TEST menu command handler
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DECLARE_RESPONSE_TABLE(TTestApp);
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};
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DEFINE_RESPONSE_TABLE1(TTestApp, TApplication)
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EV_COMMAND(CM_TEST, CmTest),
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END_RESPONSE_TABLE;
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void
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TTestApp::CmTest()
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{
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(new TBeepDialog(MainWindow, IDD_TEST))->Create();
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}
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int
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OwlMain(int /*argc*/, char* /*argv*/ [])
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{
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TTestApp app;
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return app.Run();
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}
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