Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OWL/OWLAPPS/APPLAUNC/APPBTN.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

44 lines
1.5 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
//----------------------------------------------------------------------------
#if !defined(__APPBTN_H)
#define __APPBTN_H
#if !defined(__OWL_BUTTONGA_H)
# include <owl\buttonga.h>
#endif
class _OWLCLASS TDib;
class _OWLCLASS TBitmap;
//
// class TAppButton. Derived from TButtonGadget. The only difference
// between this class and its derived class is in the handling of the
// button id. Every button has an id of CM_DUMMY, which is a place holder
// for the frame's response table. This class defines a new data member
// called 'RealId' which is different for each button. The 'ReadId' is
// used by the frame window to determine which button has been pressed.
//
class TAppButton : public TButtonGadget {
public:
int RealId; // id of button.
static int ButtonPixelSize; // size of button.
TAppButton(const TBitmap& bitmap, int id);
TAppButton(HINSTANCE hInst, const string& iconPath, int id);
~TAppButton();
protected:
TDib* GetGlyphDib(); // Dib to draw on button face.
HINSTANCE HInst; // cached to use in member functions.
void ReleaseGlyphDib(TDib* glyph);
void CreateGlyph(const TBitmap& bitmap);
void BitmapFromIconPath(const string& iconPath, TBitmap& bitmap);
private:
TDib* Glyph;
};
#endif // __APPBTN_H