- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#if !defined(__APPBTN_H)
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#define __APPBTN_H
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#if !defined(__OWL_BUTTONGA_H)
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# include <owl\buttonga.h>
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#endif
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class _OWLCLASS TDib;
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class _OWLCLASS TBitmap;
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//
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// class TAppButton. Derived from TButtonGadget. The only difference
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// between this class and its derived class is in the handling of the
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// button id. Every button has an id of CM_DUMMY, which is a place holder
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// for the frame's response table. This class defines a new data member
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// called 'RealId' which is different for each button. The 'ReadId' is
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// used by the frame window to determine which button has been pressed.
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//
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class TAppButton : public TButtonGadget {
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public:
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int RealId; // id of button.
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static int ButtonPixelSize; // size of button.
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TAppButton(const TBitmap& bitmap, int id);
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TAppButton(HINSTANCE hInst, const string& iconPath, int id);
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~TAppButton();
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protected:
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TDib* GetGlyphDib(); // Dib to draw on button face.
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HINSTANCE HInst; // cached to use in member functions.
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void ReleaseGlyphDib(TDib* glyph);
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void CreateGlyph(const TBitmap& bitmap);
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void BitmapFromIconPath(const string& iconPath, TBitmap& bitmap);
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private:
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TDib* Glyph;
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};
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#endif // __APPBTN_H
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