Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OWL/OWLAPPS/APPLAUNC/APPBTNBA.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

59 lines
2.0 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
//----------------------------------------------------------------------------
#if !defined(__APPBTNBA_H)
#define __APPBTNBA_H
#include <owl\toolbox.h>
#include "appbtn.h"
//
// button bar that contains application buttons.
//
class TAppButtonBar : public TToolBox {
public:
static const int AppButtonIdBase;
TAppButtonBar(TWindow* parent,
int numColumns = 2,
int numRows = AS_MANY_AS_NEEDED,
TTileDirection direction = Vertical,
TModule* module = 0)
: TToolBox(parent, numColumns, numRows, direction, module) {}
void SetupWindow();
void MoveButton(int srcLoc, int destLoc, const string& iconPath);
void ChangeOrientation(TTileDirection direction);
void DestroyButton(int loc);
TAppButton* ButtonWithId(int id);
int IdFromLoc(int loc) { return AppButtonIdBase + loc; }
int LocFromId(int id) { return id - AppButtonIdBase; }
void GetSize(TSize& sz) { GetDesiredSize(sz); }
void Flush(int del = 0);
void ReDraw();
protected:
void EvRButtonDown(UINT modKeys, TPoint& point);
void EvLButtonUp(UINT modKeys, TPoint& point);
void EvLButtonDown(UINT modKeys, TPoint& point);
void EvMouseMove(UINT modKeys, TPoint& point);
private:
int DragState;
unsigned DragButtonId;
HCURSOR OrigCursor;
HCURSOR DragCursor;
TPoint StartDragPoint;
int CM_PROPERTIES;
int CM_BUTTON_PRESSED;
int CM_BUTTON_DRAG;
void SetDragCursor();
void ResetOrigCursor();
DECLARE_RESPONSE_TABLE(TAppButtonBar);
};
#endif // __APPBTNBA_H