- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#include <owl\owlpch.h>
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#include <owl\applicat.h>
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#include <dir.h>
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#include "appbtnba.h"
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#include "appwin.h"
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#include "applaunc.rh"
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#if defined(__WIN32__) && defined(_RTLDLL)
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extern int __cdecl _setargv__;
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#pragma extref _setargv__
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#endif
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class TAppLauncher : public TApplication {
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public:
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TAppLauncher(char* startupPath);
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protected:
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string StartupPath; // path to exe.
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TAppButtonBar* AppButtons; // Button bar that contains buttons.
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void InitMainWindow();
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};
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//
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// Constructor. Extract the path (without the exe name).
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//
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TAppLauncher::TAppLauncher(char* startupPath)
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: TApplication()
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{
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char drive[MAXDRIVE];
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char dir[MAXDIR];
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fnsplit(startupPath, drive, dir, 0, 0);
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StartupPath = string(drive) + dir;
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}
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//
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// InitMainWindow(). Create a default button bar (will be changed later).
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// Create frame window with button bar as the client.
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//
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void TAppLauncher::InitMainWindow()
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{
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AppButtons = new TAppButtonBar(0, 1);
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MainWindow = new TAppWindow("Apps", AppButtons, StartupPath);
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MainWindow->SetIcon(this, IDI_APPLAUNCHER);
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}
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int
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OwlMain(int /*argc*/, char* argv[])
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{
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return TAppLauncher(argv[0]).Run();
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}
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