Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OWL/OWLAPPS/APPLAUNC/APPLAUNC.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

57 lines
1.4 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
//----------------------------------------------------------------------------
#include <owl\owlpch.h>
#include <owl\applicat.h>
#include <dir.h>
#include "appbtnba.h"
#include "appwin.h"
#include "applaunc.rh"
#if defined(__WIN32__) && defined(_RTLDLL)
extern int __cdecl _setargv__;
#pragma extref _setargv__
#endif
class TAppLauncher : public TApplication {
public:
TAppLauncher(char* startupPath);
protected:
string StartupPath; // path to exe.
TAppButtonBar* AppButtons; // Button bar that contains buttons.
void InitMainWindow();
};
//
// Constructor. Extract the path (without the exe name).
//
TAppLauncher::TAppLauncher(char* startupPath)
: TApplication()
{
char drive[MAXDRIVE];
char dir[MAXDIR];
fnsplit(startupPath, drive, dir, 0, 0);
StartupPath = string(drive) + dir;
}
//
// InitMainWindow(). Create a default button bar (will be changed later).
// Create frame window with button bar as the client.
//
void TAppLauncher::InitMainWindow()
{
AppButtons = new TAppButtonBar(0, 1);
MainWindow = new TAppWindow("Apps", AppButtons, StartupPath);
MainWindow->SetIcon(this, IDI_APPLAUNCHER);
}
int
OwlMain(int /*argc*/, char* argv[])
{
return TAppLauncher(argv[0]).Run();
}