Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OWL/OWLAPPS/SCRNSAVE/TSCRNSAV.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

84 lines
2.1 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
// Windows desktop screensaver classes.
//----------------------------------------------------------------------------
#ifndef __TSCRNSAV_H
#define __TSCRNSAV_H
#ifndef __OWL_APPLICAT_H
#include <owl\applicat.h>
#endif
#ifndef __OWL_FRAMEWIN_H
#include <owl\framewin.h>
#endif
class _EXPCLASS TDialog;
class TScrnSavWindow : public TFrameWindow {
public:
TScrnSavWindow(TWindow* parent, const char* title, TModule* = 0);
~TScrnSavWindow();
// Our own screen saver virtual
//
virtual void AnimateScreen() {}
protected:
// Override TWindow virtuals
//
char far* GetClassName() {return "OWLScreenSaverClass";}
void GetWindowClass(WNDCLASS& wndClass);
void SetupWindow();
// Event handlers
//
void EvMouseMove(UINT, TPoint&);
void EvLButtonDown(UINT, TPoint&);
void EvRButtonDown(UINT, TPoint&);
void EvMButtonDown(UINT, TPoint&);
void EvActivate(UINT, BOOL, HWND);
#if defined(__WIN32__)
void EvActivateApp(BOOL, HANDLE);
#else
void EvActivateApp(BOOL, HTASK);
#endif
void EvKeyDown(UINT, UINT, UINT);
void EvSysKeyDown(UINT, UINT, UINT);
void EvSysCommand(UINT, TPoint&);
private:
TPoint PrevPt;
DECLARE_RESPONSE_TABLE(TScrnSavWindow);
};
class TScrnSavApp : public TApplication {
public:
TScrnSavApp(char far* name) : TApplication(name), ScrnSavWnd(0),
ConfigureDialog(0) {}
void SetSpeed(int speed) {Speed = speed;}
int Run();
protected:
BOOL Configuring;
TDialog* ConfigureDialog;
TScrnSavWindow* ScrnSavWnd;
void InitMainWindow();
BOOL IdleAction(long);
//
// Virtual functions for screen save apps
//
virtual void InitScrnSavWindow();
virtual void InitConfigDialog() {}
private:
int Speed;
uint32 LastTime;
};
#endif