- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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// Windows desktop screensaver classes.
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//----------------------------------------------------------------------------
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#ifndef __TSCRNSAV_H
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#define __TSCRNSAV_H
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#ifndef __OWL_APPLICAT_H
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#include <owl\applicat.h>
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#endif
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#ifndef __OWL_FRAMEWIN_H
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#include <owl\framewin.h>
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#endif
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class _EXPCLASS TDialog;
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class TScrnSavWindow : public TFrameWindow {
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public:
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TScrnSavWindow(TWindow* parent, const char* title, TModule* = 0);
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~TScrnSavWindow();
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// Our own screen saver virtual
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//
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virtual void AnimateScreen() {}
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protected:
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// Override TWindow virtuals
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//
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char far* GetClassName() {return "OWLScreenSaverClass";}
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void GetWindowClass(WNDCLASS& wndClass);
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void SetupWindow();
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// Event handlers
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//
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void EvMouseMove(UINT, TPoint&);
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void EvLButtonDown(UINT, TPoint&);
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void EvRButtonDown(UINT, TPoint&);
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void EvMButtonDown(UINT, TPoint&);
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void EvActivate(UINT, BOOL, HWND);
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#if defined(__WIN32__)
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void EvActivateApp(BOOL, HANDLE);
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#else
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void EvActivateApp(BOOL, HTASK);
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#endif
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void EvKeyDown(UINT, UINT, UINT);
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void EvSysKeyDown(UINT, UINT, UINT);
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void EvSysCommand(UINT, TPoint&);
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private:
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TPoint PrevPt;
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DECLARE_RESPONSE_TABLE(TScrnSavWindow);
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};
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class TScrnSavApp : public TApplication {
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public:
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TScrnSavApp(char far* name) : TApplication(name), ScrnSavWnd(0),
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ConfigureDialog(0) {}
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void SetSpeed(int speed) {Speed = speed;}
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int Run();
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protected:
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BOOL Configuring;
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TDialog* ConfigureDialog;
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TScrnSavWindow* ScrnSavWnd;
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void InitMainWindow();
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BOOL IdleAction(long);
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//
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// Virtual functions for screen save apps
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//
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virtual void InitScrnSavWindow();
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virtual void InitConfigDialog() {}
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private:
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int Speed;
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uint32 LastTime;
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};
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#endif
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