Files
TeslaRel410/BORLAND/BC45/EXAMPLES/WINDOWS/TSTAPP/DDEPACK.C
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

60 lines
2.1 KiB
C++

#define STRICT
#include <windows.h>
#pragma hdrstop
#include <dde.h>
//*******************************************************************
// DDEPack - used to encapsulate the 16bit/32bit dependent code
// involved in sending DDE acknowledgments. This is required
// since WM_DDE_ACK messages used to encode a memory handle and
// status in a single LONG. This cannot be easily done under
// WIN32, since memory handles are now 32bits wide.
//
// paramaters:
// msg - The DDE message type we are sending.
// lowWord - The low order word to pack.
// hiWord - The high order word to pack.
// returns:
// A packed LONG suitable for sending.
//
//*******************************************************************
#pragma argsused
LONG DDEPack (WORD msg, UINT lowWord, UINT hiWord)
{
#if defined(__WIN32__)
return PackDDElParam (msg, lowWord, hiWord);
#else
return (LPARAM)MAKELONG(lowWord, hiWord);
#endif
}
//*******************************************************************
// DDEUnpack - used to encapsulate the 16bit/32bit dependent code
// involved in unpacking DDE messages. This is required
// since WM_DDE_ACK messages used to encode a memory handle and
// status in a single LONG. This cannot be easily done under
// WIN32, since memory handles are now 32bits wide.
//
// paramaters:
// msg - The DDE message type we are receiving.
// lParam - The packed DDE message.
// pLowWord - A pointer to the low order word.
// pHiWord - A pointer to the high order word.
// returns:
// Nothing.
//
//*******************************************************************
#pragma argsused
void DDEUnpack (WORD msg, LONG lParam, UINT *pLowWord, UINT *pHiWord)
{
#if defined(__WIN32__)
UnpackDDElParam (msg, lParam, pLowWord, pHiWord);
FreeDDElParam (msg, lParam);
#else
*pLowWord = LOWORD (lParam);
*pHiWord = HIWORD (lParam);
#endif
}
//*******************************************************************