Files
TeslaRel410/BORLAND/BC45/INCLUDE/CLASSLIB/HEAPSEL.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

167 lines
5.5 KiB
C++

/*------------------------------------------------------------------------*/
/* */
/* HEAPSEL.H */
/* */
/* Copyright (c) 1993, 1994 Borland International */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __HEAPSEL_H )
#define __HEAPSEL_H
#if !defined( __DOS_H )
#include <dos.h>
#endif
#if !defined( __STDLIB_H )
#include <stdlib.h>
#endif
#if !defined( CLASSLIB_DEFS_H )
#include <classlib/defs.h>
#endif
#if defined( BI_CLASSLIB_NO_po )
#pragma option -po-
#endif
/*------------------------------------------------------------------------*/
/* */
/* The class THeapSelector provides a mechanism for assuring that two */
/* objects will be allocated from the same heap. Any class that inherits */
/* from THeapSelector can use the placement new operator provided by */
/* this class: */
/* */
/* class Derived : public THeapSelector */
/* { */
/* public: */
/* void CreateArray() { Data = new(*this)char[17]; } */
/* private: */
/* char *Data; */
/* }; */
/* */
/* In this way, any call to CreateArray() on an object of type Derived */
/* will allocate the array from the heap that was used to allocate the */
/* object itself, regardless of which module actually makes the call to */
/* CreateArray(). This is especially useful when the allocation is done */
/* in a virtual function that may be overridden in a separate module. */
/* Allocating from the same heap as the object helps prevent the sort of */
/* problems that arise when a DLL holds on to a pointer to an object in */
/* an EXE that is no longer executing. */
/* */
/* Note that under Windows THeapSelector is a __huge class. Using it */
/* will force all derived classes to be __huge as well. Since exported */
/* classes are automatically __huge this won't impose a penalty when */
/* used as a base class for an exported class. */
/* */
/*------------------------------------------------------------------------*/
class _BIDSFARCLASS _RTTI THeapSelector
{
public:
THeapSelector() {};
friend void _BIDSFARDATA *operator new( size_t sz,
const THeapSelector _BIDSFARDATA &heap );
friend void _BIDSFARDATA *operator new [] ( size_t sz,
const THeapSelector _BIDSFARDATA &heap );
void operator delete( void _BIDSFARDATA *ptr );
void operator delete [] ( void _BIDSFARDATA *ptr );
// protected: // workaround
THeapSelector( const THeapSelector _BIDSFARDATA & ) {};
THeapSelector _BIDSFARDATA & operator = ( const THeapSelector _BIDSFARDATA & )
{ return *this; };
private:
#if !defined( __FLAT__ )
void _BIDSFARDATA *Allocate( size_t ) const;
static void Free( void _BIDSFARDATA * );
class HeapSetup
{
public:
HeapSetup( unsigned );
~HeapSetup();
private:
unsigned SavedDS;
};
#endif
};
#if defined( __FLAT__ )
inline void *operator new( size_t sz,
const THeapSelector &heap )
{
return ::operator new( sz );
}
inline void *operator new [] ( size_t sz,
const THeapSelector &heap )
{
return ::operator new[]( sz );
}
inline void THeapSelector::operator delete( void *ptr )
{
::operator delete( ptr );
}
inline void THeapSelector::operator delete [] ( void *ptr )
{
::operator delete[]( ptr );
}
#else // 16-bit
inline void _BIDSFARDATA *operator new( size_t sz,
const THeapSelector _BIDSFARDATA &heap )
{
return heap.Allocate( sz );
}
inline void _BIDSFARDATA *operator new [] ( size_t sz,
const THeapSelector _BIDSFARDATA &heap )
{
return heap.Allocate( sz );
}
inline void THeapSelector::operator delete( void _BIDSFARDATA *ptr )
{
THeapSelector::Free( ptr );
}
inline void THeapSelector::operator delete [] ( void _BIDSFARDATA *ptr )
{
THeapSelector::Free( ptr );
}
inline THeapSelector::HeapSetup::HeapSetup( unsigned seg )
{
SavedDS = _DS;
_DS = seg;
}
inline THeapSelector::HeapSetup::~HeapSetup()
{
_DS = SavedDS;
}
#endif
#if defined( BI_CLASSLIB_NO_po )
#pragma option -po.
#endif
#endif // __HEAPSEL_H