- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
136 lines
3.3 KiB
C++
136 lines
3.3 KiB
C++
/*------------------------------------------------------------------------*/
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/* */
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/* HASHTBL.H */
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/* */
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/* Copyright Borland International 1991, 1993 */
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/* All Rights Reserved */
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/* */
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/*------------------------------------------------------------------------*/
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#if !defined( __HASHTBL_H )
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#define __HASHTBL_H
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#define BI_OLDNAMES
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#if !defined( __RESOURCE_H )
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#include "classlib\Resource.h"
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#endif // __RESOURCE_H
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#if !defined( __CLSTYPES_H )
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#include "classlib\obsolete\ClsTypes.h"
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#endif // __CLSTYPES_H
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#if !defined( __CLSDEFS_H )
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#include "classlib\obsolete\ClsDefs.h"
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#endif // __CLSDEFS_H
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#if !defined( __COLLECT_H )
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#include "classlib\obsolete\Collect.h"
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#endif // __COLLECT_H
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#if !defined( __LIST_H )
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#include "classlib\obsolete\List.h"
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#endif // __LIST_H
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#if !defined( __VECTIMP_H )
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#include "classlib\VectImp.h"
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#endif // __VECTIMP_H
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#pragma option -Vo-
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#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
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#pragma option -po-
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#endif
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_CLASSDEF(ContainerIterator)
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_CLASSDEF(HashTable)
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_CLASSDEF(HashTableIterator)
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class _CLASSTYPE HashTable : public Collection
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{
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public:
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friend class HashTableIterator;
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HashTable( sizeType = DEFAULT_HASH_TABLE_SIZE );
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virtual ~HashTable() { flush(); }
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virtual void add( Object _FAR & );
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virtual void detach( Object _FAR &, DeleteType = NoDelete );
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virtual void flush( DeleteType = DefDelete );
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virtual int isEmpty() const
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{
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return itemsInContainer == 0;
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}
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virtual countType getItemsInContainer() const
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{
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return itemsInContainer;
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}
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virtual Object _FAR & findMember( Object _FAR & ) const;
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virtual ContainerIterator& initIterator() const;
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virtual classType isA() const
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{
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return hashTableClass;
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}
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virtual char _FAR *nameOf() const
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{
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return "HashTable";
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}
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private:
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hashValueType getHashValue( Object _FAR & ) const;
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sizeType size;
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BI_IVectorImp<Object> table;
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unsigned itemsInContainer;
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DeleteType delItem( DeleteType dt )
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{
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return delObj(dt) ? Delete : NoDelete;
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}
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};
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inline sizeType HashTable::getHashValue( Object _FAR & ofObject ) const
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{
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return ofObject.hashValue() % size;
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}
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class _CLASSTYPE HashTableIterator : public ContainerIterator
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{
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public:
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HashTableIterator( const HashTable _FAR & );
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~HashTableIterator();
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virtual operator int();
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virtual Object _FAR & current();
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virtual Object _FAR & operator ++ ( int );
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virtual Object _FAR & operator ++ ();
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virtual void restart();
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private:
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BI_IVectorIteratorImp<Object> _FAR *arrayIterator;
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ContainerIterator _FAR *listIterator;
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const HashTable _FAR & beingIterated;
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void scan();
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};
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#if defined( __BCOPT__ ) && !defined( __FLAT__ ) && !defined( _ALLOW_po )
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#pragma option -po.
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#endif
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#pragma option -Vo.
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#endif // __HASHTBL_H
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