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TeslaRel410/BORLAND/BC45/INCLUDE/OSL/LOCALE.RH
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

54 lines
2.7 KiB
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//----------------------------------------------------------------------------
// ObjectSupport
// (C) Copyright 1994 by Borland International, All Rights Reserved
//
// TLocaleString - localization resource file definitions - for RC file ONLY
//----------------------------------------------------------------------------
#if !defined(RC_INVOKED)
# error This file is for use in MSW resources only
#endif
#define XLAT 201 { // custom resource type for OLE 2.01 localization
#define XEND "\0"} // force null terminator on resource strings
#define RCLANG(main, sub) ((main<<8) + sub + 1) // Intel byte ordering
#define NEUTRAL // a no-op for backward compatibility
#define ENGLISH RCLANG(0x09, 0) // 0x0009
#define ENGLISH_US RCLANG(0x09, 1) // 0x0409
#define ENGLISH_UK RCLANG(0x09, 2) // 0x0809
#define ENGLISH_AUSTRALIA RCLANG(0x09, 3) // 0x0C09
#define ENGLISH_CANADA RCLANG(0x09, 4) // 0x1009
#define FRENCH RCLANG(0x0C, 0) // 0x000C
#define FRENCH_FRANCE RCLANG(0x0C, 1) // 0x040C
#define FRENCH_BELGIUM RCLANG(0x0C, 2) // 0x080C
#define FRENCH_CANADA RCLANG(0x0C, 3) // 0x0C0C
#define FRENCH_SWISS RCLANG(0x0C, 4) // 0x100C
#define GERMAN RCLANG(0x07, 0) // 0x0007
#define GERMAN_GERMANY RCLANG(0x07, 1) // 0x0407
#define GERMAN_SWISS RCLANG(0x07, 2) // 0x0807
#define GERMAN_AUSTRIA RCLANG(0x07, 3) // 0x0C07
#define DUTCH RCLANG(0x13, 0) // 0x0013
#define DUTCH_DENMARK RCLANG(0x13, 1) // 0x0413
#define DUTCH_BELGIUM RCLANG(0x13, 2) // 0x0813
#define ITALIAN RCLANG(0x10, 0) // 0x0010
#define ITALIAN_ITALY RCLANG(0x10, 1) // 0x0410
#define ITALIAN_SWISS RCLANG(0x10, 2) // 0x0810
#define PORTUGUESE RCLANG(0x16, 0) // 0x0016
#define PORTUGUESE_BRAZIL RCLANG(0x16, 1) // 0x0416
#define PORTUGUESE_PORTUGAL RCLANG(0x16, 2) // 0x0816
#define SPANISH RCLANG(0x0a, 0) // 0x000A
#define SPANISH_SPAIN RCLANG(0x0a, 1) // 0x040A
#define SPANISH_MEXICO RCLANG(0x0a, 2) // 0x080A
#define SPANISH_MODERN RCLANG(0x0a, 3) // 0x0C0A
#define DANISH RCLANG(0x06, 0) // 0x0006
#define FINNISH RCLANG(0x0b, 0) // 0x000B
#define NORWEGIAN RCLANG(0x14, 0) // 0x0014
#define SWEDISH RCLANG(0x1d, 0) // 0x001D
#define HUNGARIAN RCLANG(0x0e, 0) // 0x000E
#define CZECH RCLANG(0x05, 0) // 0x0005
#define SLOVAK RCLANG(0x1b, 0) // 0x001B
#define POLISH RCLANG(0x15, 0) // 0x0015
// more languages may be added using defines in OLENLS.H