- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
136 lines
4.4 KiB
C++
136 lines
4.4 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
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//
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// Definition of class TButtonGadget.
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//----------------------------------------------------------------------------
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#if !defined(OWL_BUTTONGA_H)
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#define OWL_BUTTONGA_H
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#if !defined(OWL_GADGET_H)
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# include <owl/gadget.h>
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#endif
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class _OWLCLASS TCelArray;
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//
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// class TButtonGadget
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// ----- -------------
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//
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// buttons begin highlighting and do a capture when pressed (the mouse down
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// occurs). they cancel highlighting when the mouse exits, but begin
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// highlighting again when the mouse re-enters. when the mouse goes up the
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// capture is released
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//
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// there are two basic type of buttons: commands and settings (attribute
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// buttons). Settings can be exclusive (like a radio button) or non-exclusive
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// (like a check box)
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//
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// there are three normal button states: up, down, and indeterminate. in
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// addition the button can be highlighting (pressed) in all three states
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//
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// commands can only be in the "up" state. settings can be in all three states
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//
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class _OWLCLASS TButtonGadget : public TGadget {
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public:
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enum TState {Up, Down, Indeterminate};
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enum TType {Command, Exclusive, NonExclusive};
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enum TShadowStyle {SingleShadow = 1, DoubleShadow = 2};
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TButtonGadget(TResId bmpResId,
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int id,
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TType type = Command,
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bool enabled = false, // initial state before cmd enabling
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TState state = Up,
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bool repeat = false);
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~TButtonGadget();
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void SetButtonState(TState);
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TState GetButtonState() {return State;}
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TType GetButtonType() {return Type;}
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void GetDesiredSize(TSize& size);
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void SetBounds(TRect& r);
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// A couple of button style options
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//
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void SetNotchCorners(bool notchCorners=true)
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{NotchCorners = notchCorners;}
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void SetShadowStyle(TShadowStyle style=DoubleShadow);
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void SetAntialiasEdges(bool anti=true) {AntialiasEdges=anti;}
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// Override and initiate a WM_COMMAND_ENABLE message
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//
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void CommandEnable();
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void SysColorChange();
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protected:
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TResId ResId;
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TCelArray* CelArray;
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TPoint BitmapOrigin;
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TState State : 4;
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TType Type : 4;
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TShadowStyle ShadowStyle : 4;
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bool Repeat : 1;
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bool NotchCorners : 1;
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bool Pressed : 1;
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bool AntialiasEdges : 1;
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// Override basic TGadget member functions
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//
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void Paint(TDC& dc);
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void Invalidate();
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// Override TGadget member functions and respond to user fiddling with the
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// button by self-sending button protocol messages
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//
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void LButtonDown(uint modKeys, TPoint& p);
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void MouseMove(uint modKeys, TPoint& p);
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void MouseEnter(uint modKeys, TPoint& p);
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void MouseLeave(uint modKeys, TPoint& p);
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void LButtonUp(uint modKeys, TPoint& p);
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enum {
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//CelMask,
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CelNormal, // Normal state
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CelDisabled, // Disabled (grayed)
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CelIndeterm, // Indeterminate-neither normal nor down
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CelDown, // Down or checked
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CelsTotal
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};
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virtual TDib* GetGlyphDib();
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virtual void ReleaseGlyphDib(TDib* glyph);
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virtual void BuildCelArray();
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//
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// button protocol
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// ------ --------
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//
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//
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// invoked by mouse-down & mouse enter events. sets member data "Pressed"
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// to true and highlights the button
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//
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virtual void BeginPressed(TPoint& p);
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//
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// invoked by mouse exit events. sets member data "Pressed" to false and
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// paints the button in its current state
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//
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virtual void CancelPressed(TPoint& p);
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//
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// invoked by mouse-up event inside the Gadget. sets member data "Pressed"
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// to false, changes state for attribute buttons, and paints the button
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// in its current state
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//
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// generates WM_COMMAND
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//
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virtual void Activate(TPoint& p);
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private:
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void CheckExclusively();
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};
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#endif // OWL_BUTTONGA_H
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