- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1991, 1994 by Borland International, All Rights Reserved
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//
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// Defines class TCheckBox. This defines the basic behavior
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// for all check boxes.
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//----------------------------------------------------------------------------
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#if !defined(OWL_CHECKBOX_H)
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#define OWL_CHECKBOX_H
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#if !defined(OWL_BUTTON_H)
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# include <owl/button.h>
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#endif
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class _OWLCLASS TGroupBox;
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//
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// Checkbox flags indicating check state
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//
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enum {
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BF_CHECKED = 0x01,
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BF_GRAYED = 0x02,
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BF_UNCHECKED = 0x0
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};
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//
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// class TCheckBox
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// ----- ---------
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//
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class _OWLCLASS TCheckBox : public TButton {
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public:
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TGroupBox* Group;
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TCheckBox(TWindow* parent,
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int id,
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const char far* title,
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int x, int y, int w, int h,
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TGroupBox* group = 0,
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TModule* module = 0);
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TCheckBox(TWindow* parent,
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int resourceId,
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TGroupBox* group = 0,
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TModule* module = 0);
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void Check() {SetCheck(BF_CHECKED);}
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void Uncheck() {SetCheck(BF_UNCHECKED);}
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void Toggle();
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uint GetCheck() const;
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void SetCheck(uint check);
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uint GetState() const;
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void SetState(uint state) {SendMessage(BM_SETSTATE, state);}
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void SetStyle(uint style, bool redraw);
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//
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// Override TWindow virtual member functions
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//
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uint Transfer(void* buffer, TTransferDirection direction);
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protected:
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//
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// override TButton's processing so drawable check boxes and radio
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// buttons work properly
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//
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uint EvGetDlgCode(MSG far*) {return (uint)DefaultProcessing();}
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//
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// child id notification
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//
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void BNClicked(); // BN_CLICKED
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char far* GetClassName();
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private:
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//
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// hidden to prevent accidental copying or assignment
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//
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TCheckBox(const TCheckBox&);
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TCheckBox& operator =(const TCheckBox&);
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DECLARE_RESPONSE_TABLE(TCheckBox);
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DECLARE_STREAMABLE(_OWLCLASS, TCheckBox, 1);
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};
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inline uint TCheckBox::GetCheck() const {
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return (uint)CONST_CAST(TCheckBox*, this)->SendMessage(BM_GETCHECK);
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}
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inline uint TCheckBox::GetState() const {
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return (uint)CONST_CAST(TCheckBox*, this)->SendMessage(BM_GETSTATE);
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}
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inline void TCheckBox::SetStyle(uint style, bool redraw) {
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SendMessage(BM_SETSTYLE, style, MAKELPARAM(redraw,0));
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}
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#endif // OWL_CHECKBOX_H
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