Files
TeslaRel410/BORLAND/BC45/INCLUDE/OWL/DECFRAME.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

87 lines
2.8 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
//
//----------------------------------------------------------------------------
#if !defined(OWL_DECFRAME_H)
#define OWL_DECFRAME_H
#if !defined(OWL_FRAMEWIN_H)
# include <owl/framewin.h>
#endif
#if !defined(OWL_LAYOUTWI_H)
# include <owl/layoutwi.h>
#endif
const int IDW_TOOLBAR = 32041; // Standard toolbar child window ID
//
// class TDecoratedFrame
// ----- ---------------
//
// automatically positions its client window(you must supply a client window)
// so that it is the same size as the client rect
//
// you can add additional decorations like toolbars and status lines
//
class _OWLCLASS TDecoratedFrame : virtual public TFrameWindow, public TLayoutWindow {
public:
TDecoratedFrame(TWindow* parent,
const char far* title,
TWindow* clientWnd,
bool trackMenuSelection = false,
TModule* module = 0);
enum TLocation {Top = 0x0100, Bottom = 0x0200,
Left = 0x0400, Right = 0x0800};
virtual void Insert(TWindow& decoration, TLocation = Top);
//
// override TFrameWindow member function to give decorations an opportunity
// to do pre-processing (e.g. mnemonic access)
//
bool PreProcessMsg(MSG& msg);
TWindow* SetClientWindow(TWindow* clientWnd);
protected:
bool TrackMenuSelection;
uint MenuItemId;
void SetupWindow();
void RemoveChild(TWindow* child);
//
// automatic showing/hiding of tool bars and status bars
//
LRESULT EvCommand(uint id, HWND hWndCtl, uint notifyCode);
void EvCommandEnable(TCommandEnabler& ce);
//
// message response functions
//
void EvMenuSelect(uint menuItemId, uint flags, HMENU hMenu);
void EvEnterIdle(uint source, HWND hWndDlg);
void EvSize(uint sizeType, TSize& size) {TLayoutWindow::EvSize(sizeType, size);}
private:
void InsertAtTop(TWindow& decoration, TWindow* insertAbove);
void InsertAtBottom(TWindow& decoration, TWindow* insertBelow);
void InsertAtLeft(TWindow& decoration, TWindow* insertLeftOf);
void InsertAtRight(TWindow& decoration, TWindow* insertRightOf);
bool SettingClient;
//
// hidden to prevent accidental copying or assignment
//
TDecoratedFrame(const TDecoratedFrame&);
TDecoratedFrame& operator =(const TDecoratedFrame&);
DECLARE_RESPONSE_TABLE(TDecoratedFrame);
DECLARE_STREAMABLE(_OWLCLASS, TDecoratedFrame, 1);
};
#endif // OWL_DECFRAME_H