- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1994 by Borland International, All Rights Reserved
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//
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//----------------------------------------------------------------------------
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#if !defined(OWL_UIHANDLE_H)
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#define OWL_UIHANDLE_H
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#if !defined(OWL_OWLDEFS_H)
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# include <owl/owldefs.h>
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#endif
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#if !defined(OSL_GEOMETRY_H)
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# include <osl/geometry.h>
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#endif
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class _OWLCLASS TDC;
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class _OWLCLASS TUIHandle {
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public:
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enum TWhere {
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// Nine handle positions
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TopLeft=0, TopCenter=1, TopRight=2,
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MidLeft=3, MidCenter=4, MidRight=5,
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BottomLeft=6, BottomCenter=9, BottomRight=8,
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Outside=-1, // Hit completely outside the object
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Inside=-2 // Hit inside object, not on handles, & InsideSpecial is set
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};
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enum TStyle {
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HandlesIn = 0, // One of these 2 base styles
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HandlesOut = 1, //
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Framed = 2, // Frame rect is drawn solid
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DashFramed = 4, // or frame rect is drawn dashed or none
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Grapples = 8, // Eight grapple boxes are drawn
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HatchBorder = 16, // Border handle area drawn hatched
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HatchRect = 32, // or whole rect drawn hatched or none
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InsideSpecial = 64, // Inside area hit-tested independently
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};
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TUIHandle(const TRect& frame,
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uint style = HandlesIn|Grapples|HatchBorder,
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int thickness = 5);
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void MoveTo(int x, int y);
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void Move(int dx, int dy);
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void Size(int w, int h);
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TRect GetBoundingRect() const;
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TWhere HitTest(const TPoint& point) const;
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void Paint(TDC& dc) const;
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static uint16 GetCursorId(TWhere where);
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private:
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TRect Frame;
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uint Style;
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TPoint HandleBox;
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};
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#endif // OWL_UIHANDLE_H
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