Files
TeslaRel410/BORLAND/BC45/INCLUDE/OWL/UIHANDLE.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

58 lines
1.8 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1994 by Borland International, All Rights Reserved
//
//----------------------------------------------------------------------------
#if !defined(OWL_UIHANDLE_H)
#define OWL_UIHANDLE_H
#if !defined(OWL_OWLDEFS_H)
# include <owl/owldefs.h>
#endif
#if !defined(OSL_GEOMETRY_H)
# include <osl/geometry.h>
#endif
class _OWLCLASS TDC;
class _OWLCLASS TUIHandle {
public:
enum TWhere {
// Nine handle positions
TopLeft=0, TopCenter=1, TopRight=2,
MidLeft=3, MidCenter=4, MidRight=5,
BottomLeft=6, BottomCenter=9, BottomRight=8,
Outside=-1, // Hit completely outside the object
Inside=-2 // Hit inside object, not on handles, & InsideSpecial is set
};
enum TStyle {
HandlesIn = 0, // One of these 2 base styles
HandlesOut = 1, //
Framed = 2, // Frame rect is drawn solid
DashFramed = 4, // or frame rect is drawn dashed or none
Grapples = 8, // Eight grapple boxes are drawn
HatchBorder = 16, // Border handle area drawn hatched
HatchRect = 32, // or whole rect drawn hatched or none
InsideSpecial = 64, // Inside area hit-tested independently
};
TUIHandle(const TRect& frame,
uint style = HandlesIn|Grapples|HatchBorder,
int thickness = 5);
void MoveTo(int x, int y);
void Move(int dx, int dy);
void Size(int w, int h);
TRect GetBoundingRect() const;
TWhere HitTest(const TPoint& point) const;
void Paint(TDC& dc) const;
static uint16 GetCursorId(TWhere where);
private:
TRect Frame;
uint Style;
TPoint HandleBox;
};
#endif // OWL_UIHANDLE_H