Files
TeslaRel410/BORLAND/BC45/INCLUDE/WSIPX.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

67 lines
2.0 KiB
C++

/*
* wsipx.h
*
* Microsoft Windows
* Copyright (C) Microsoft Corporation, 1992 - 1995.
*
* Windows Sockets include file for IPX/SPX. This file contains all
* standardized IPX/SPX information. Include this header file after
* winsock.h.
*
* To open an IPX socket, call socket() with an address family of
* AF_IPX, a socket type of SOCK_DGRAM, and protocol NSPROTO_IPX.
* Note that the protocol value must be specified, it cannot be 0.
* All IPX packets are sent with the packet type field of the IPX
* header set to 0.
*
* To open an SPX or SPXII socket, call socket() with an address
* family of AF_IPX, socket type of SOCK_SEQPACKET or SOCK_STREAM,
* and protocol of NSPROTO_SPX or NSPROTO_SPXII. If SOCK_SEQPACKET
* is specified, then the end of message bit is respected, and
* recv() calls are not completed until a packet is received with
* the end of message bit set. If SOCK_STREAM is specified, then
* the end of message bit is not respected, and recv() completes
* as soon as any data is received, regardless of the setting of the
* end of message bit. Send coalescing is never performed, and sends
* smaller than a single packet are always sent with the end of
* message bit set. Sends larger than a single packet are packetized
* with the end of message bit set on only the last packet of the
* send.
*
*/
#ifndef _WSIPX_
#define _WSIPX_
#ifdef __BORLANDC__
#include <pshpack8.h>
#endif
/*
* This is the structure of the SOCKADDR structure for IPX and SPX.
*
*/
typedef struct sockaddr_ipx {
short sa_family;
char sa_netnum[4];
char sa_nodenum[6];
unsigned short sa_socket;
} SOCKADDR_IPX, *PSOCKADDR_IPX,FAR *LPSOCKADDR_IPX;
/*
* Protocol families used in the "protocol" parameter of the socket() API.
*
*/
#define NSPROTO_IPX 1000
#define NSPROTO_SPX 1256
#define NSPROTO_SPXII 1257
#ifdef __BORLANDC__
#include <poppack.h>
#endif
#endif