Files
TeslaRel410/BORLAND/BC45/SOURCE/CLASSLIB/OBSOLETE/ASSOC.CPO
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

46 lines
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/*------------------------------------------------------------------------*/
/* */
/* ASSOC.CPP */
/* */
/* Copyright Borland International 1991, 1993 */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __IOSTREAM_H )
#include <iostream.h>
#endif // __IOSTREAM_H
#if !defined( CHECKS_H )
#include <checks.h>
#endif // CHECKS_H
#if !defined( __ASSOC_H )
#include "classlib\obsolete\assoc.h"
#endif // __ASSOC_H
Association::~Association()
{
if( !ownsElements() )
return;
if( &aKey != ZERO )
delete &aKey;
if( &aValue != ZERO )
delete &aValue;
}
void Association::printOn( ostream& outputStream ) const
{
outputStream << " " << nameOf() << " { ";
aKey.printOn( outputStream );
outputStream << ", ";
aValue.printOn( outputStream );
outputStream << " }\n";
}
int Association::isEqual( const Object& toObject ) const
{
return aKey == ( (Association&)toObject ).key();
}