- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
88 lines
2.4 KiB
Plaintext
88 lines
2.4 KiB
Plaintext
/*------------------------------------------------------------------------*/
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/* */
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/* BABSTARY.CPP */
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/* */
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/* Copyright Borland International 1991, 1993 */
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/* All Rights Reserved */
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/* */
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/*------------------------------------------------------------------------*/
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#if !defined( TEMPLATES )
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#define TEMPLATES
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#endif
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#if !defined( __IOSTREAM_H )
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#include <iostream.h>
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#endif // __IOSTREAM_H
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#if !defined( __STDLIB_H )
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#include <stdlib.h>
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#endif // __STDLIB_H
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#if !defined( __MEM_H )
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#include <mem.h>
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#endif // __MEM_H
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#if !defined( CHECKS_H )
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#include <checks.h>
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#endif // CHECKS_H
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#if !defined( __ABSTARRY_H )
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#include "classlib\obsolete\abstarry.h"
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#endif // __ABSTARRY_H
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inline int isZero( const Object& o )
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{
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return o == NOOBJECT;
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}
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int AbstractArray::isEqual( const Object& obj ) const
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{
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PRECONDITION( isA() == obj.isA() );
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AbstractArray& test = (AbstractArray&)obj;
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if( lowerBound() != test.lowerBound() ||
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upperBound() != test.upperBound()
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)
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return 0;
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ContainerIterator& iter1 = initIterator();
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ContainerIterator& iter2 = test.initIterator();
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while( iter1 && iter2 )
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if( iter1.current() != iter2.current() )
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{
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delete &iter1;
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delete &iter2;
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return 0;
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}
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else
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{
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iter1++;
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iter2++;
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}
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delete &iter1;
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delete &iter2;
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return 1;
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}
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void AbstractArray::printContentsOn( ostream& outputStream ) const
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{
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ContainerIterator& printIterator = initIterator();
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printHeader( outputStream );
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while( printIterator != 0 )
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{
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Object& arrayObject = printIterator++;
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if( arrayObject != NOOBJECT )
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{
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arrayObject.printOn( outputStream );
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if( printIterator != 0 )
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printSeparator( outputStream );
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else
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break;
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}
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}
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printTrailer( outputStream );
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delete &printIterator;
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}
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