- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
155 lines
4.3 KiB
Plaintext
155 lines
4.3 KiB
Plaintext
/*------------------------------------------------------------------------*/
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/* */
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/* HASHTBL.CPP */
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/* */
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/* Copyright Borland International 1991, 1993 */
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/* All Rights Reserved */
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/* */
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/*------------------------------------------------------------------------*/
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#if !defined( __IOSTREAM_H )
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#include <iostream.h>
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#endif // __IOSTREAM_H
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#if !defined( __HASHTBL_H )
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#include "classlib\obsolete\hashtbl.h"
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#endif // __HASHTBL_H
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HashTable::HashTable( sizeType aPrime ) :
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size( aPrime ),
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table( aPrime ),
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itemsInContainer(0)
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{
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}
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void HashTable::add( Object& objectToAdd )
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{
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hashValueType index = getHashValue( objectToAdd );
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if( table[ index ] == 0 )
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table[index] = new List;
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((List *)table[ index ])->add( objectToAdd );
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itemsInContainer++;
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}
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void HashTable::detach( Object& objectToDetach, DeleteType dt )
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{
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hashValueType index = getHashValue( objectToDetach );
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if( table[ index ] != 0 )
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{
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unsigned listSize = ((List *)table[ index ])->getItemsInContainer();
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((List *)table[ index ])->detach( objectToDetach, delItem(dt) );
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if( ((List *)table[ index ])->getItemsInContainer() != listSize )
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itemsInContainer--;
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}
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}
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static void setOwner( Object& list, void *owns )
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{
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((List&)list).ownsElements( *(TShouldDelete::DeleteType *)owns );
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}
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void HashTable::flush( DeleteType dt )
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{
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int shouldDel = delObj( dt );
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table.forEach( setOwner, &shouldDel );
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table.flush( 1 );
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itemsInContainer = 0;
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}
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Object& HashTable::findMember( Object& testObject ) const
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{
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hashValueType index = getHashValue( testObject );
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if( index >= table.limit() || table[ index ] == 0 )
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{
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return NOOBJECT;
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}
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return ((List *)table[ index ])->findMember( testObject );
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}
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ContainerIterator& HashTable::initIterator() const
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{
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return *( (ContainerIterator *)new HashTableIterator( *this ) );
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}
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HashTableIterator::HashTableIterator( const HashTable& toIterate ) :
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beingIterated( toIterate ),
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listIterator(0)
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{
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arrayIterator = new BI_IVectorIteratorImp<Object>( toIterate.table );
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restart();
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}
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HashTableIterator::~HashTableIterator()
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{
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delete arrayIterator;
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delete listIterator;
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}
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Object& HashTableIterator::operator ++ ( int )
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{
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Object& res = (listIterator == 0) ? NOOBJECT : listIterator->current();
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scan();
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return res;
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}
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Object& HashTableIterator::operator ++ ()
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{
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scan();
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return (listIterator == 0) ? NOOBJECT : listIterator->current();
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}
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HashTableIterator::operator int()
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{
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return int(*arrayIterator);
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}
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Object& HashTableIterator::current()
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{
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return (listIterator == 0) ? NOOBJECT : listIterator->current();
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}
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void HashTableIterator::restart()
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{
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delete listIterator;
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arrayIterator->restart();
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while( *arrayIterator != 0 && arrayIterator->current() == 0 )
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(*arrayIterator)++;
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if( *arrayIterator != 0 )
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{
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const Object *curList = arrayIterator->current();
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listIterator = &(((List *)curList)->initIterator());
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if( listIterator->current() == NOOBJECT )
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scan();
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}
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else
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listIterator = 0;
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}
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void HashTableIterator::scan()
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{
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if( listIterator == 0 )
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return;
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(*listIterator)++;
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while( listIterator != 0 && listIterator->current() == NOOBJECT )
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{
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delete listIterator;
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(*arrayIterator)++;
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while( *arrayIterator != 0 && arrayIterator->current() == 0 )
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(*arrayIterator)++;
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if( *arrayIterator == 0 || arrayIterator->current() == 0 )
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{
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listIterator = 0;
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}
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else
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{
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const Object *cur = arrayIterator->current();
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listIterator = &(((Container *)cur)->initIterator());
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}
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}
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}
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