Files
TeslaRel410/BORLAND/BC45/SOURCE/CLASSLIB/OBSOLETE/LIST.CPO
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

107 lines
2.7 KiB
Plaintext

/*------------------------------------------------------------------------*/
/* */
/* LIST.CPP */
/* */
/* Copyright Borland International 1991, 1993 */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __RESOURCE_H )
#include "classlib\resource.h"
#endif // __RESOURCE_H
#if !defined( __LIST_H )
#include "classlib\obsolete\list.h"
#endif // __LIST_H
unsigned ListBlockInitializer::count = 0;
MemBlocks *List::ListElement::mgr = 0;
void List::add( Object& toAdd )
{
ListElement *newElement = new ListElement( &toAdd, head->next );
CHECK( newElement != 0 );
head->next = newElement;
itemsInContainer++;
}
List::ListElement *List::findPred( const Object& o )
{
tail->data = (Object *)&o;
ListElement *cursor = head;
while( o != *(cursor->next->data) )
cursor = cursor->next;
tail->data = 0;
return cursor;
}
void List::detach( Object& toDetach, DeleteType dt )
{
ListElement *pred = findPred( toDetach );
ListElement *item = pred->next;
if( delObj(dt) && pred->next != tail )
delete item->data;
pred->next = pred->next->next;
if( item != tail )
{
itemsInContainer--;
delete item;
}
}
void List::flush( DeleteType dt )
{
ListElement *current = head->next;
while( current != tail )
{
ListElement *temp = current;
current = current->next;
if( delObj(dt) )
delete temp->data;
delete temp;
}
head->next = tail;
itemsInContainer = 0;
}
ContainerIterator& List::initIterator() const
{
return *( (ContainerIterator *)new ListIterator( *this ) );
}
ListIterator::~ListIterator()
{
}
ListIterator::operator int()
{
return currentElement->next != currentElement;
}
Object& ListIterator::current()
{
return currentElement->data == 0 ? NOOBJECT : *(currentElement->data);
}
Object& ListIterator::operator ++ ( int )
{
Object *data = currentElement->data;
currentElement = currentElement->next;
return data == 0 ? NOOBJECT : *data;
}
Object& ListIterator::operator ++ ()
{
currentElement = currentElement->next;
return currentElement->data == 0 ? NOOBJECT : *(currentElement->data);
}
void ListIterator::restart()
{
currentElement = startingElement;
}