Files
TeslaRel410/BORLAND/BC45/SOURCE/CLASSLIB/REGLINK.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

46 lines
1.2 KiB
C++

//----------------------------------------------------------------------------
// (C) Copyright 1994 by Borland International, All Rights Reserved
//
//----------------------------------------------------------------------------
#if !defined(_Windows)
# define _Windows // pretend we are in windows to get the headers we need
#endif
#include <osl/locale.h>
#include <string.h>
//
// Construct a reglink pointing to a reglist, and add to end of list
//
TRegLink::TRegLink(TRegList& regList, TRegLink*& head)
:
RegList(&regList),
Next(0)
{
AddLink(head, *this);
}
//
// Add a new link to the end of the link list
//
void TRegLink::AddLink(TRegLink*& head, TRegLink& newLink)
{
TRegLink** link = &head;
while (*link) // put new link at end of list
link = &(*link)->Next;
*link = &newLink;
}
//
// Remove a link from the link list. Return true if link found & removed
//
bool TRegLink::RemoveLink(TRegLink*& head, TRegLink& remLink)
{
for (TRegLink** link = &head; *link; link = &(*link)->Next) {
if (*link == &remLink) {
*link = (*link)->Next; // remove from list
return true;
}
}
return false;
}