- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
147 lines
4.3 KiB
C++
147 lines
4.3 KiB
C++
//
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//**************************************************************************
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//
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// BOleData.h -- Declares a data cache object which is used for delayed
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// rendering.
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//
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// Copyright (c) 1993,94 by Borland International, Inc. All rights reserved
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//
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//**************************************************************************
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#ifndef _BOLEDATA_H
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#define _BOLEDATA_H 1
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#include "BOle.h"
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#include "BOleComp.h"
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// This is where the cached data actually lives.
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//
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typedef struct FAR tagBOleDataItem {
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struct FAR tagBOleDataItem FAR *pNext;
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FORMATETC fmtEtc;
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STGMEDIUM tymed;
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} BOleDataItem;
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// BOleData -- Provides a data cache object for use when copying from
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// an embedding.
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//
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//
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//
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//
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class _ICLASS BOleData : public BOleComponent,
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public IDataObject
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{
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public:
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BOleData (BOleClassManager *, PIBUnknownMain);
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~BOleData ();
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// IUnknown Methods
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//
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DEFINE_IUNKNOWN (pObjOuter);
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HRESULT _IFUNC QueryInterfaceMain (REFIID iid, LPVOID FAR* pif);
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protected:
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BOleDataItem FAR *pFirstItem;
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BOleDataItem FAR *pLastItem;
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void FreeItems();
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friend class _ICLASS BOleEnumFormatEtc;
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// IDataObject methods
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//
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virtual HRESULT _IFUNC GetData (LPFORMATETC, LPSTGMEDIUM);
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virtual HRESULT _IFUNC GetDataHere (LPFORMATETC, LPSTGMEDIUM);
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virtual HRESULT _IFUNC QueryGetData (LPFORMATETC);
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virtual HRESULT _IFUNC GetCanonicalFormatEtc (LPFORMATETC, LPFORMATETC);
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virtual HRESULT _IFUNC SetData (LPFORMATETC, STGMEDIUM FAR *, BOOL);
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virtual HRESULT _IFUNC EnumFormatEtc (DWORD, LPENUMFORMATETC FAR*);
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virtual HRESULT _IFUNC DAdvise (FORMATETC FAR*, DWORD, LPADVISESINK, DWORD FAR*);
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virtual HRESULT _IFUNC DUnadvise (DWORD);
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virtual HRESULT _IFUNC EnumDAdvise (LPENUMSTATDATA FAR*);
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};
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// BOleEnumFormatEtc -- Provides a "cursor" on the list of formats
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// offered by BOleData
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//
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class _ICLASS BOleEnumFormatEtc : public IEnumFORMATETC
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{
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public:
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BOleEnumFormatEtc( BOleData *Data );
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// IUnknown methods
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//
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HRESULT _IFUNC QueryInterface(REFIID iid, void FAR* FAR* pif);
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ULONG _IFUNC AddRef();
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ULONG _IFUNC Release();
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// IEnumFORMATETC methods
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//
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HRESULT _IFUNC Next (ULONG celt, FORMATETC FAR * rgelt,
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ULONG FAR* pceltFetched);
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HRESULT _IFUNC Skip (ULONG celt);
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HRESULT _IFUNC Reset ();
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HRESULT _IFUNC Clone (IEnumFORMATETC FAR* FAR* ppenum);
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// Private methods
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//
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void Resync();
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BOleDataItem FAR *pCurItem;
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BOleDataItem FAR *pFirstItem;
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BOleDataItem FAR *pLastItem;
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BOleData *pData;
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LONG nRef;
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};
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// BOleShadowData -- The execution of EmptyClipboard() causes OLE2 to call
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// CoDisconnectObject on the data object which has been
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// posted to the clipboard.
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//
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// The consequence is that if we post the original objects
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// (as opposed to clones of them), OLE2 might FORCE the
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// refcount of such objects to zero on our behalf.
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//
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// To solve this we post a small shadow object which
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// delegates IDataObject to the real object, but implements
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// IUnknown here (stopping CoDisconnectObject from
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// decrementing the real object until it goes to zero).
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//
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class _ICLASS BOleShadowData : public BOleComponent, public IDataObject
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{
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public:
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BOleShadowData (BOleClassManager *pCM, LPDATAOBJECT pDeleg);
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virtual ~BOleShadowData();
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LPDATAOBJECT GetRealData() {return pDelegate;}
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DEFINE_IUNKNOWN(pObjOuter);
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// IDataObject
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//
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virtual HRESULT _IFUNC GetData (LPFORMATETC, LPSTGMEDIUM);
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virtual HRESULT _IFUNC GetDataHere (LPFORMATETC, LPSTGMEDIUM);
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virtual HRESULT _IFUNC QueryGetData (LPFORMATETC);
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virtual HRESULT _IFUNC GetCanonicalFormatEtc (LPFORMATETC, LPFORMATETC);
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virtual HRESULT _IFUNC SetData (LPFORMATETC, STGMEDIUM FAR *, BOOL);
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virtual HRESULT _IFUNC EnumFormatEtc (DWORD, LPENUMFORMATETC FAR*);
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virtual HRESULT _IFUNC DAdvise (FORMATETC FAR*, DWORD, LPADVISESINK, DWORD FAR*);
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virtual HRESULT _IFUNC DUnadvise (DWORD);
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virtual HRESULT _IFUNC EnumDAdvise (LPENUMSTATDATA FAR*);
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// IUnknown
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//
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virtual HRESULT _IFUNC QueryInterfaceMain(REFIID iid, void FAR* FAR* pif);
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protected:
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LPDATAOBJECT pDelegate;
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};
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#endif
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