- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
583 B
C++
35 lines
583 B
C++
//
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#include <hashtbl.h>
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#include <oledebug.h>
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template <class T, HashIndex SIZE>
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HashTable<T, SIZE>::~HashTable()
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{
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IHashable<T> *pH, *pTmp;
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for (HashIndex i=0; i < SIZE; i++) {
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pH = aBuckets[i];
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while (pH) {
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pTmp = pH->Next();
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pH -> Release();
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pH = pTmp;
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}
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}
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}
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template <class T, HashIndex SIZE>
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IHashable<T> *&HashTable<T, SIZE>::Find(IHashable<T> *pKey)
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{
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IHashable<T> **ppElem = &aBuckets[pKey->Hash(SIZE)];
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while ((*ppElem != NULL) && (**ppElem != (T*) pKey)) {
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ppElem = &(*ppElem)->Next();
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}
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return *ppElem;
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}
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