Files
TeslaRel410/BORLAND/BC45/SOURCE/OCF/BOCOLE/UTILS.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

46 lines
1.0 KiB
C++

// $Header: N:\admin\ocf\source\bocole\utils.cpv 2.0.1.0 10 Apr 1995 18:06:48 CQUINN $
//**************************************************************************
//
// Utils.h -- Contains some functions to make 32-bit bocole work under WIN95.
//
// Copyright (c) 1995 by Borland International, Inc. All rights reserved
//
//**************************************************************************
#include "BOle.h"
#include "Utils.h"
#ifdef ANSI
LPWSTR lstrcpyW2(LPWSTR lpString1, LPCWSTR lpString2)
{
while (*lpString1++ = *lpString2++)
;
return lpString1;
}
LPWSTR lstrcpynW2(LPWSTR lpString1, LPCWSTR lpString2, int count)
{
for (int i = 0; i < count; i++)
*(lpString1+i) = *(lpString2+i);
return lpString1;
}
LPWSTR lstrcatW2(LPWSTR lpString1, LPCWSTR lpString2)
{
lstrcpyW2(lpString1+lstrlenW2(lpString1), lpString2);
return lpString1;
}
int lstrlenW2(LPCWSTR lpString)
{
int count = 0;
while (*lpString++)
count++;
return count;
}
#endif