Files
TeslaRel410/BORLAND/BC45/SOURCE/OWL/BITMAPGA.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

99 lines
2.4 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1993, 1994 by Borland International, All Rights Reserved
//
// Implementation of class TBitmapGadget
//----------------------------------------------------------------------------
#include <owl/owlpch.h>
#include <owl/bitmapga.h>
#include <owl/gadgetwi.h>
#include <owl/celarray.h>
TBitmapGadget::TBitmapGadget(TResId bmpResId,
int id,
TBorderStyle borderStyle,
int numImages, int startImage)
:
TGadget(id,borderStyle),
ResId(bmpResId),
NumImages(numImages)
{
ImageArray = 0;
CurrentImage = startImage;
BitmapOrigin.x = BitmapOrigin.y = 0;
}
TBitmapGadget::~TBitmapGadget()
{
delete ImageArray;
}
//
// Handle a system color change by cleaning up & reloading & processing the
// bitmap. Can also be called to create the initial bitmap.
//
void
TBitmapGadget::SysColorChange()
{
if (ImageArray)
delete ImageArray;
TDib dib(*Window->GetModule(), ResId);
dib.MapUIColors(
TDib::MapFace | TDib::MapText | TDib::MapShadow | TDib::MapHighlight
);
ImageArray = new TCelArray(dib, NumImages);
}
void
TBitmapGadget::SetBounds(TRect& boundRect)
{
TGadget::SetBounds(boundRect);
TRect innerRect;
TSize bitmapSize = ImageArray->CelSize();
GetInnerRect(innerRect);
BitmapOrigin.x = innerRect.left + (innerRect.Width()-bitmapSize.cx)/2;
BitmapOrigin.y = innerRect.top + (innerRect.Height()-bitmapSize.cy)/2;
}
void
TBitmapGadget::GetDesiredSize(TSize& size)
{
TGadget::GetDesiredSize(size);
if (!ImageArray)
SysColorChange(); // Get the initial bitmap
size += ImageArray->CelSize();
}
int
TBitmapGadget::SelectImage(int imageNum, bool immediate)
{
uint oldImageNum = CurrentImage;
if (imageNum != CurrentImage) {
CurrentImage = imageNum;
Invalidate(false);
}
if (immediate)
Update();
return oldImageNum;
}
void
TBitmapGadget::Paint(TDC& dc)
{
PaintBorder(dc);
TMemoryDC imageDC;
imageDC.SelectObject(*ImageArray);
TRect sourceRect = ImageArray->CelRect(CurrentImage);
TRect destRect;
GetInnerRect(destRect);
dc.BitBlt(destRect.left, destRect.top,
sourceRect.Width(), sourceRect.Height(),
imageDC, sourceRect.left, sourceRect.top);
}