- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1993, 1994 by Borland International, All Rights Reserved
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//
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// Implementation of class TBitmapGadget
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//----------------------------------------------------------------------------
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#include <owl/owlpch.h>
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#include <owl/bitmapga.h>
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#include <owl/gadgetwi.h>
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#include <owl/celarray.h>
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TBitmapGadget::TBitmapGadget(TResId bmpResId,
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int id,
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TBorderStyle borderStyle,
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int numImages, int startImage)
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:
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TGadget(id,borderStyle),
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ResId(bmpResId),
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NumImages(numImages)
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{
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ImageArray = 0;
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CurrentImage = startImage;
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BitmapOrigin.x = BitmapOrigin.y = 0;
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}
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TBitmapGadget::~TBitmapGadget()
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{
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delete ImageArray;
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}
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//
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// Handle a system color change by cleaning up & reloading & processing the
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// bitmap. Can also be called to create the initial bitmap.
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//
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void
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TBitmapGadget::SysColorChange()
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{
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if (ImageArray)
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delete ImageArray;
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TDib dib(*Window->GetModule(), ResId);
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dib.MapUIColors(
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TDib::MapFace | TDib::MapText | TDib::MapShadow | TDib::MapHighlight
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);
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ImageArray = new TCelArray(dib, NumImages);
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}
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void
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TBitmapGadget::SetBounds(TRect& boundRect)
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{
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TGadget::SetBounds(boundRect);
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TRect innerRect;
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TSize bitmapSize = ImageArray->CelSize();
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GetInnerRect(innerRect);
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BitmapOrigin.x = innerRect.left + (innerRect.Width()-bitmapSize.cx)/2;
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BitmapOrigin.y = innerRect.top + (innerRect.Height()-bitmapSize.cy)/2;
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}
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void
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TBitmapGadget::GetDesiredSize(TSize& size)
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{
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TGadget::GetDesiredSize(size);
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if (!ImageArray)
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SysColorChange(); // Get the initial bitmap
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size += ImageArray->CelSize();
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}
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int
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TBitmapGadget::SelectImage(int imageNum, bool immediate)
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{
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uint oldImageNum = CurrentImage;
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if (imageNum != CurrentImage) {
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CurrentImage = imageNum;
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Invalidate(false);
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}
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if (immediate)
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Update();
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return oldImageNum;
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}
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void
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TBitmapGadget::Paint(TDC& dc)
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{
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PaintBorder(dc);
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TMemoryDC imageDC;
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imageDC.SelectObject(*ImageArray);
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TRect sourceRect = ImageArray->CelRect(CurrentImage);
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TRect destRect;
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GetInnerRect(destRect);
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dc.BitBlt(destRect.left, destRect.top,
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sourceRect.Width(), sourceRect.Height(),
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imageDC, sourceRect.left, sourceRect.top);
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}
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