Files
TeslaRel410/BORLAND/BC45/SOURCE/OWL/BITSET.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

144 lines
2.7 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1993, 1994 by Borland International, All Rights Reserved
//
//----------------------------------------------------------------------------
#include <owl/owlpch.h>
#include <owl/bitset.h>
#include <classlib/objstrm.h>
uint8 near TBitSet::Masks[8] = {
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80
};
TBitSet::TBitSet()
{
for (int i = 0; i < 32; i++)
Bits[i] = 0;
}
TBitSet::TBitSet(const TBitSet& bs)
{
for (int i = 0; i < 32; i++)
Bits[i] = bs.Bits[i];
}
int
TBitSet::Has(uint8 item)
{
return (Bits[Loc(item)] & Mask(item)) != 0;
}
TBitSet
TBitSet::operator ~() const
{
TBitSet temp;
for (int i = 0; i < 32; i++)
temp.Bits[i] = uint8(~Bits[i]);
return temp;
}
void
TBitSet::DisableItem(uint8 item)
{
Bits[Loc(item)] &= uint8(~Mask(item));
}
void
TBitSet::EnableItem(const TBitSet& bs)
{
for (int i = 0; i < 32; i++)
Bits[i] |= bs.Bits[i];
}
void
TBitSet::DisableItem(const TBitSet& bs)
{
for (int i = 0; i < 32; i++)
Bits[i] &= uint8(~(bs.Bits[i]));
}
void
TBitSet::EnableItem(uint8 item)
{
Bits[Loc(item)] |= Mask(item);
}
TBitSet&
TBitSet::operator &=(const TBitSet& bs)
{
for (int i = 0; i < 32; i++)
Bits[i] &= bs.Bits[i];
return *this;
}
TBitSet
operator &(const TBitSet& bs1, const TBitSet& bs2)
{
TBitSet temp(bs1);
temp &= bs2;
return temp;
}
TBitSet
operator |(const TBitSet& bs1, const TBitSet& bs2)
{
TBitSet temp(bs1);
temp |= bs2;
return temp;
}
int
TBitSet::IsEmpty()
{
for (int i = 0; i < 32; i++)
if (Bits[i] != 0)
return false;
return true;
}
int
operator ==(const TBitSet& bs1, const TBitSet& bs2)
{
for (int i = 0; i < 32; i++)
if (bs1.Bits[i] != bs2.Bits[i])
return false;
return true;
}
opstream& operator <<(opstream& out, const TBitSet& bs)
{
out.fwriteBytes(bs.Bits, sizeof(bs.Bits));
return out;
}
ipstream& operator >>(ipstream& in, TBitSet& bs)
{
in.freadBytes(bs.Bits, sizeof(bs.Bits));
return in;
}
//----------------------------------------------------------------------------
TCharSet::TCharSet() : TBitSet()
{
}
TCharSet::TCharSet(const TCharSet& cs) : TBitSet(cs)
{
}
TCharSet::TCharSet(const char far* str) : TBitSet()
{
for (const char far* p = str; *p; p++) {
if (*p == '\\')
p++;
else if (*p == '-' && p > str && p[1]) { // handle "A-Z" type shorthands
p++;
for (char c = char(p[-2]+1); c < *p; c++) // replace "-" with "B..Y"
EnableItem(c);
}
EnableItem(*p);
}
}