Files
TeslaRel410/BORLAND/BC45/SOURCE/OWL/CONTROLB.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

51 lines
1.3 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
//
// Implementation of class TControlBar.
//----------------------------------------------------------------------------
#include <owl/owlpch.h>
#include <owl/controlb.h>
IMPLEMENT_CASTABLE(TControlBar);
TControlBar::TControlBar(TWindow* parent,
TTileDirection direction,
TFont* font,
TModule* module)
:
TGadgetWindow(parent, direction, font, module)
{
Margins.Units = TMargins::BorderUnits;
if (Direction == Horizontal) {
Margins.Left = Margins.Right = 6;
Margins.Top = Margins.Bottom = 2;
}
else {
Margins.Left = Margins.Right = 2;
Margins.Top = Margins.Bottom = 6;
}
}
bool
TControlBar::PreProcessMsg(MSG&)
{
return false;
}
void
TControlBar::PositionGadget(TGadget* previous, TGadget* next, TPoint& origin)
{
//
// overlap the button borders
//
if (previous->GetBorderStyle() == TGadget::Plain &&
next->GetBorderStyle() == TGadget::Plain)
if (Direction == Horizontal)
origin.x -= GetSystemMetrics(SM_CXBORDER);
else
origin.y -= GetSystemMetrics(SM_CYBORDER);
}