- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
85 lines
1.7 KiB
C++
85 lines
1.7 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
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//
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// Implementation of class TControlGadget.
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//----------------------------------------------------------------------------
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#include <owl/owlpch.h>
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#include <owl/controlg.h>
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#include <owl/gadgetwi.h>
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TControlGadget::TControlGadget(TWindow& control, TBorderStyle border)
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:
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TGadget(control.Attr.Id, border)
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{
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Control = &control;
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}
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TControlGadget::~TControlGadget()
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{
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Control->Destroy(0);
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delete Control;
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}
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void
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TControlGadget::SetBounds(TRect& bounds)
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{
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TGadget::SetBounds(bounds);
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Control->Attr.X = Bounds.left;
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Control->Attr.Y = Bounds.top;
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Control->Attr.W = Bounds.Width();
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Control->Attr.H = Bounds.Height();
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if (Control->HWindow)
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Control->MoveWindow(Bounds);
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}
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void
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TControlGadget::GetDesiredSize(TSize& size)
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{
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TGadget::GetDesiredSize(size);
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if (ShrinkWrapWidth)
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size.cx += Control->Attr.W;
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if (ShrinkWrapHeight)
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size.cy += Control->Attr.H;
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}
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void
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TControlGadget::Inserted()
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{
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Control->SetParent(Window);
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if (Window->HWindow && !Control->HWindow) {
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Control->Create();
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Control->ShowWindow(SW_NORMAL);
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}
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}
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void
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TControlGadget::Removed()
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{
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Control->SetParent(0);
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}
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void
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TControlGadget::InvalidateRect(const TRect& rect, bool erase)
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{
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if (Control->HWindow)
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Control->InvalidateRect(rect, erase);
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}
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void
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TControlGadget::Invalidate(bool erase)
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{
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InvalidateRect(TRect(0, 0, Bounds.Width(), Bounds.Height()), erase);
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}
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//
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// cause owning window to paint now if possible
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//
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void
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TControlGadget::Update()
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{
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if (Control->HWindow)
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Control->UpdateWindow();
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}
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