Files
TeslaRel410/BORLAND/BC45/SOURCE/OWL/CONTROLG.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

85 lines
1.7 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
//
// Implementation of class TControlGadget.
//----------------------------------------------------------------------------
#include <owl/owlpch.h>
#include <owl/controlg.h>
#include <owl/gadgetwi.h>
TControlGadget::TControlGadget(TWindow& control, TBorderStyle border)
:
TGadget(control.Attr.Id, border)
{
Control = &control;
}
TControlGadget::~TControlGadget()
{
Control->Destroy(0);
delete Control;
}
void
TControlGadget::SetBounds(TRect& bounds)
{
TGadget::SetBounds(bounds);
Control->Attr.X = Bounds.left;
Control->Attr.Y = Bounds.top;
Control->Attr.W = Bounds.Width();
Control->Attr.H = Bounds.Height();
if (Control->HWindow)
Control->MoveWindow(Bounds);
}
void
TControlGadget::GetDesiredSize(TSize& size)
{
TGadget::GetDesiredSize(size);
if (ShrinkWrapWidth)
size.cx += Control->Attr.W;
if (ShrinkWrapHeight)
size.cy += Control->Attr.H;
}
void
TControlGadget::Inserted()
{
Control->SetParent(Window);
if (Window->HWindow && !Control->HWindow) {
Control->Create();
Control->ShowWindow(SW_NORMAL);
}
}
void
TControlGadget::Removed()
{
Control->SetParent(0);
}
void
TControlGadget::InvalidateRect(const TRect& rect, bool erase)
{
if (Control->HWindow)
Control->InvalidateRect(rect, erase);
}
void
TControlGadget::Invalidate(bool erase)
{
InvalidateRect(TRect(0, 0, Bounds.Width(), Bounds.Height()), erase);
}
//
// cause owning window to paint now if possible
//
void
TControlGadget::Update()
{
if (Control->HWindow)
Control->UpdateWindow();
}